Bot zombie mod <BUG FIX>

Incomplete code that isn't ready for use.
18 posts Page 1 of 2
Laon
League Participant
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Posts: 6
Joined: Wed Dec 04, 2013 8:30 am


This is a script that has been applied to my project yj server.
Made the original by hompy, I modified it.
(google translate)

<commands>
/addbot (number) (team)
/toggleai

<download>
https://www.dropbox.com/s/1gbymngk9dhdn ... E.zip?dl=0

<bug fix patch>
https://www.dropbox.com/s/543v77lnqlhha ... ie.py?dl=0
Last edited by Laon on Fri Aug 07, 2015 7:48 am, edited 21 times in total.
Mr.Torch
Artist
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Joined: Sat Dec 15, 2012 2:46 am


Nice
kmsi
Mapper
Mapper
Posts: 46
Joined: Fri Jan 03, 2014 3:25 am


Amazing work, thank you.
Kippykip
Deuce
Posts: 8
Joined: Wed Oct 01, 2014 8:36 am


Cool
LeCom
Post Demon
Post Demon
Posts: 866
Joined: Sat May 24, 2014 8:07 am


broken link
Kippykip
Deuce
Posts: 8
Joined: Wed Oct 01, 2014 8:36 am


LeCom wrote:
broken link
Oppy
Deuced Up
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Joined: Mon Mar 11, 2013 5:46 am


longbyte1
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Joined: Sun Jul 21, 2013 7:27 pm


So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?
Kippykip
Deuce
Posts: 8
Joined: Wed Oct 01, 2014 8:36 am


Oppy wrote:
https://www.dropbox.com/s/m9dzs2uqo7bb6 ... ie.py?dl=0
Thanks!
longbyte1 wrote:
So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?
Not sure, I'll probably let you know when I try it
Kippykip
Deuce
Posts: 8
Joined: Wed Oct 01, 2014 8:36 am


Looks like they do, they have trouble and go around in circles when they go in water though.
They placed and destroyed random blocks too
BuggaBean
Deuce
Posts: 4
Joined: Mon Apr 06, 2015 4:57 am


Dosent fucking work
i cant spawn them Green_Crying Blue_Crying
Laon
League Participant
League Participant
Posts: 6
Joined: Wed Dec 04, 2013 8:30 am


longbyte1 wrote:
So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?
Yes, pathfinding is too difficult to me.
Kippykip wrote:
Looks like they do, they have trouble and go around in circles when they go in water though.
They placed and destroyed random blocks too
Thank you. But I can not fix it because i have to do something else.
Laon
League Participant
League Participant
Posts: 6
Joined: Wed Dec 04, 2013 8:30 am


BuggaBean wrote:
Dosent fucking work
i cant spawn them Green_Crying Blue_Crying
File has been updated. Try download it again.
ugniuskas
Deuce
Posts: 2
Joined: Sun Dec 13, 2015 1:23 pm


When zombies spawn they spawn explosions behind them.explosions dont cause damage or anything else but they are really annoying. Please reply! Green_BigSmile
LeCom
Post Demon
Post Demon
Posts: 866
Joined: Sat May 24, 2014 8:07 am


ugniuskas wrote:
When zombies spawn they spawn explosions behind them.explosions dont cause damage or anything else but they are really annoying. Please reply! Green_BigSmile
In line 758, place a # before "self". Pay attention to the tabs/spaces, the # has to be just before "self" with nothing inbetween.
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