Ace of Spades remake

External additional handy features.
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ByteBit
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I'm currently working on a new client, that is fully compatible with the old 0.75 version.
You can download my game from

Newest:
1.3 http://www.mediafire.com/?srvaxtsv477wd4s
Older versions:
1.2 http://www.mediafire.com/download/inz4a ... os_1.2.zip
1.1 http://www.mediafire.com/?kpn07535mo5vwbe
1.0 http://www.mediafire.com/download/sa6lo ... 42/aos.zip (Mediafire, yay Green_Sunglasses1 )

GitHub repository: https://github.com/xtreme8000/aos_remake

To play you need Windows and Java 32bit. Start the game using the start.bat or with a double click on
the BlockShooter.jar. (If you want to use the start.bat, you'll have to change the path to your Java installation)

Click here for a step by step tutorial
http://bytebit.4lima.de/tutorial.html

The game is a combination of three different programing languages:
Image

Filestructure:
- /screenshots/: This is where your screenshots are saved
- Blockshooter.jar: The main part of the code
- interface.exe: Interface to e-net, not finished yet
- paradise.vxl: This map is loaded by the game
- start.bat

Controls:
- WASD to move around
- Left mouse button to shoot
- Right mouse button to scope
- R to reload
- F2 to make a screenshot (saved under "./screenshots/")
- 1234 or mouse wheel to switch tools
- Escape or Alt + F4 to quit
- F11 to spawn a car
- E to enter/left a car

Some pictures:
Image
Image
Image
Image

Video: http://www.youtube.com/watch?v=fdW8jxTZQQ8

Next Objectives:
- write the dll and the interface for java (20%)
- implement rakiru's Ace of Spades Protocol (0%)
- maybe rewrite the rendering, so it isn't so laggy (100%)
- make a menu and a server browser (99%)
Last edited by ByteBit on Sat Feb 15, 2014 4:04 pm, edited 17 times in total.
rakiru
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Nice to see you're still working on this. I'll be following the updates.
CaptainDerpster
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Looks Awesome.
Jdrew
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Did you add arms or are they added to the Kv6 file? Nice work though as it looks a lot better then voxlap Blue_Happy1
ByteBit
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The arms are stored in the arms.kv6. Anyway thats not a the real kv6-format, it's just a array of color values. The first three Bytes represent the width, height and the deep.
Jdrew
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Would you mind puting the download on another site such as dropbox as I am having trouble with bit share?
mylesd98
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this remake looks taste
:D
learn_more
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why 3 programming languages :/
ByteBit
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learn_more wrote:
why 3 programming languages :/
Otherwise, there isn't any possibility to connect to 0.x servers
GreaseMonkey
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Why Java? Seriously, the world needs less Java.

With that said, nice work so far.

For ENet support you should just use a C interface directly. I see no reason why your download should be 36MB.
Here's some information on JNI: http://mindprod.com/jgloss/jni.html
Here's some information on the KV6 format: http://aoswiki.rakiru.com/index.php/KV6
And of course we can't forget VXL: http://aoswiki.rakiru.com/index.php/VXL_format

By the way, some of us use Linux. Mind doing an open-source ENet wrapper in C / C++ so people like us can build it and have it, y'know, actually work? I'm not installing the Windows JVM on this.
Also, when you do that, compile it with MinGW every now and then. It is VITAL that your wrapper works with MinGW, because I do NOT want to be fucking around with getting rid of MSVC++-specifics in your code.
Handles
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Wow, looks nice Green_BigSmile
mylesd98
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i also seem to have a problem with the download, there captcha just doesnt seem to work how a captcha should work, change to media fire or dropbox please ?
ZEB 99
Post Demon
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Joined: Fri Feb 22, 2013 10:03 pm


so the solders are solid like in 1.0 and not like each pixel rotates
mcape6
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Joined: Fri Dec 21, 2012 1:53 pm


Damn! Downloading now to test. Looks pretty rocking from the screen shots!
EDIT: literally have no idea how to test this. More information or step by step guide would be nice
MrHaaax
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Schweet. Will definitely use this if it doesn't use Java.
May you recode it in another different language?
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