Subversive Takedown (top-down voxel shooter)
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Build and Shoot's 1st Birthday
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Downloading right now... Is there modding support?
kill me
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learn_more
Coder
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Ninja_pig_pro wrote:Downloading right now... Is there modding support?your sig is annoyingly big..
Right now, you can mod anything, even the maps (even though this will cause desynchronization between the server and client, so it won't allow cheating). In the future, the server may choose do some checks on the local client files to ensure integrity, but I think as long as e.g. the character models stay the same size, you will be fine.
I'm sorry the update is taking so long, but the work on the new map is taking some time. Here's a screenshot though, with the train just about to breach through the enemy barrier:
I'm sorry the update is taking so long, but the work on the new map is taking some time. Here's a screenshot though, with the train just about to breach through the enemy barrier:
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Build and Shoot's 1st Birthday
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Anyone wanna play? add me on steam if so xD
http://steamcommunity.com/id/ninjapigpro
http://steamcommunity.com/id/ninjapigpro
learn_more wrote:I'll remove the huge miner xDNinja_pig_pro wrote:Downloading right now... Is there modding support?your sig is annoyingly big..
kill me
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StopSignal
Build and Shoot's 1st Birthday
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Im gonna try this game out.
Ninja_pig_pro wrote:Anyone wanna play? add me on steam if so xDFinally!
http://steamcommunity.com/id/ninjapigprolearn_more wrote:I'll remove the huge miner xDNinja_pig_pro wrote:Downloading right now... Is there modding support?your sig is annoyingly big..
Spoiler:
Build and Shoot Signature Generator
Behind you, whisphering "goodbye", before shooting...
Come and see my awesome Robot Pack! http://buildandshoot.com/viewtopic.php?f=12&t=2603
That map is looking amazing! Will there be any way to see once you are inside a building? Right now all you can see is your name and a wall. Other than that, I can't wait to try the new update!
Sorry if this is too off-topic. But do you think you would have still been doing this if you could do so legally?
Okay, watching that makes me a little sad for that we are stuck on .75 because of jagex..
Okay, watching that makes me a little sad for that we are stuck on .75 because of jagex..
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StopSignal
Build and Shoot's 1st Birthday
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Continuing Off Topic: We could call it a "Mod" for 0.75, and that woulb be legal :D
EDIT: I have seen that video before, taht turret is just too overpowered in block-destroying.
EDIT: I have seen that video before, taht turret is just too overpowered in block-destroying.
Build and Shoot Signature Generator
Behind you, whisphering "goodbye", before shooting...
Come and see my awesome Robot Pack! http://buildandshoot.com/viewtopic.php?f=12&t=2603
StopSignal wrote:Continuing Off Topic: We could call it a "Mod" for 0.75, and that woulb be legal :D
EDIT: I have seen that video before, taht turret is just too overpowered in block-destroying.
I disagree actually, you have to actually place it somewhere to do it. Which makes it more balanced imo.
It also makes bases more valuable, which is sorely needed.
Really sorry for the derailing mat, if more discussion is needed there could always be a topic about this.
I've actually wanted to make Subversive Takedown for a long time, since 2009 or so. I was inspired by games like SND Online (it's abandonware by now, but was quite popular in the day) for the top-down view that worked rather well and W:ET for its cool objectives. It was only after Ace of Spades that I felt confident in the move to 3D, and I liked the voxel style, so that's why ST eventually became a voxel game.
If I have to comment on Ace of Spades, I think there's a lot more to be said in the voxel genre. When I first tried Ace of Spades, it was the first voxel game that could keep my interest, and that was quite an accomplishment. However, I think the voxel landscape needs to start deviating from MineCraft-style games and try something new. That's what I'm trying to do with Subversive Takedown, i.e. mix the creative aspects of MineCraft and Ace of Spades with tactical and objective-oriented gameplay from some of my favorite FPSs. I'm mostly interested in new ways for voxels to expand on the creative gameplay, especially in a competitive setting.
Even though Ace of Spades was a lot of fun to work on and play with, I would rather focus on new ideas in ST. Now, I hope that was an elaborate explanation that will serve for the future as well! ;)
If I have to comment on Ace of Spades, I think there's a lot more to be said in the voxel genre. When I first tried Ace of Spades, it was the first voxel game that could keep my interest, and that was quite an accomplishment. However, I think the voxel landscape needs to start deviating from MineCraft-style games and try something new. That's what I'm trying to do with Subversive Takedown, i.e. mix the creative aspects of MineCraft and Ace of Spades with tactical and objective-oriented gameplay from some of my favorite FPSs. I'm mostly interested in new ways for voxels to expand on the creative gameplay, especially in a competitive setting.
Even though Ace of Spades was a lot of fun to work on and play with, I would rather focus on new ideas in ST. Now, I hope that was an elaborate explanation that will serve for the future as well! ;)
Ok, so just continue doing what makes you happy.
The video was interesting as well, I can see you borrowed the menu style on the ace of spades openGL
The video was interesting as well, I can see you borrowed the menu style on the ace of spades openGL
TB_ wrote:I can see you borrowed the menu style on the ace of spades openGL...
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No comment.
It's a Christmas miracle!
Could you add a mod editor for mobile devices it would be cool if I could mod on the go when I'm bored on my iphone.
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learn_more
Coder
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TB_ wrote:Ok, so just continue doing what makes you happy.you should consider borrowing a brain.
The video was interesting as well, I can see you borrowed the menu style on the ace of spades openGL
learn_more wrote:What's wrong with his post? Is it because he doesn't know that mat made the openGL version as well?TB_ wrote:Ok, so just continue doing what makes you happy.you should consider borrowing a brain.
The video was interesting as well, I can see you borrowed the menu style on the ace of spades openGL
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