Subversive Takedown (top-down voxel shooter)

Miscellaneous projects by the Build and Shoot community.
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Ninja_pig_pro
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Downloading right now... Is there modding support?
learn_more
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Ninja_pig_pro wrote:
Downloading right now... Is there modding support?
your sig is annoyingly big..
matpow2
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Right now, you can mod anything, even the maps (even though this will cause desynchronization between the server and client, so it won't allow cheating). In the future, the server may choose do some checks on the local client files to ensure integrity, but I think as long as e.g. the character models stay the same size, you will be fine.

I'm sorry the update is taking so long, but the work on the new map is taking some time. Here's a screenshot though, with the train just about to breach through the enemy barrier:
Image
Ninja_pig_pro
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Anyone wanna play? add me on steam if so xD
http://steamcommunity.com/id/ninjapigpro
learn_more wrote:
Ninja_pig_pro wrote:
Downloading right now... Is there modding support?
your sig is annoyingly big..
I'll remove the huge miner xD
StopSignal
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Im gonna try this game out.
Ninja_pig_pro wrote:
Anyone wanna play? add me on steam if so xD
http://steamcommunity.com/id/ninjapigpro
learn_more wrote:
Ninja_pig_pro wrote:
Downloading right now... Is there modding support?
your sig is annoyingly big..
I'll remove the huge miner xD
Finally! Blue_Devil2
Spoiler:
EDIT (off topic): As you said my icon was good, i will make, if you want, a sig for yah. What do you think?
Sponge
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That map is looking amazing! Will there be any way to see once you are inside a building? Right now all you can see is your name and a wall. Other than that, I can't wait to try the new update!
TB_
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Sorry if this is too off-topic. But do you think you would have still been doing this if you could do so legally?


Okay, watching that makes me a little sad for that we are stuck on .75 because of jagex..
StopSignal
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Continuing Off Topic: We could call it a "Mod" for 0.75, and that woulb be legal :D
EDIT: I have seen that video before, taht turret is just too overpowered in block-destroying.
TB_
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StopSignal wrote:
Continuing Off Topic: We could call it a "Mod" for 0.75, and that woulb be legal :D
EDIT: I have seen that video before, taht turret is just too overpowered in block-destroying.

I disagree actually, you have to actually place it somewhere to do it. Which makes it more balanced imo.
It also makes bases more valuable, which is sorely needed.

Really sorry for the derailing mat, if more discussion is needed there could always be a topic about this.
matpow2
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I've actually wanted to make Subversive Takedown for a long time, since 2009 or so. I was inspired by games like SND Online (it's abandonware by now, but was quite popular in the day) for the top-down view that worked rather well and W:ET for its cool objectives. It was only after Ace of Spades that I felt confident in the move to 3D, and I liked the voxel style, so that's why ST eventually became a voxel game.

If I have to comment on Ace of Spades, I think there's a lot more to be said in the voxel genre. When I first tried Ace of Spades, it was the first voxel game that could keep my interest, and that was quite an accomplishment. However, I think the voxel landscape needs to start deviating from MineCraft-style games and try something new. That's what I'm trying to do with Subversive Takedown, i.e. mix the creative aspects of MineCraft and Ace of Spades with tactical and objective-oriented gameplay from some of my favorite FPSs. I'm mostly interested in new ways for voxels to expand on the creative gameplay, especially in a competitive setting.

Even though Ace of Spades was a lot of fun to work on and play with, I would rather focus on new ideas in ST. Now, I hope that was an elaborate explanation that will serve for the future as well! ;)
TB_
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Ok, so just continue doing what makes you happy. Blue_BigSmile
The video was interesting as well, I can see you borrowed the menu style on the ace of spades openGL
VladVP
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TB_ wrote:
I can see you borrowed the menu style on the ace of spades openGL
...
...
...
No comment.
Semper
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Could you add a mod editor for mobile devices it would be cool if I could mod on the go when I'm bored on my iphone.
learn_more
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TB_ wrote:
Ok, so just continue doing what makes you happy. Blue_BigSmile
The video was interesting as well, I can see you borrowed the menu style on the ace of spades openGL
you should consider borrowing a brain.
Semper
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learn_more wrote:
TB_ wrote:
Ok, so just continue doing what makes you happy. Blue_BigSmile
The video was interesting as well, I can see you borrowed the menu style on the ace of spades openGL
you should consider borrowing a brain.
What's wrong with his post? Is it because he doesn't know that mat made the openGL version as well?
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