No Leaf Clover - 2016.06.13 - custom OS build - no updates

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
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Chameleon
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Bump-tity-bumb!

New release, 2016-05-12
Added scopes to both team's rifles! You can disable/enable scopes by writing "/weap_scope 0/1" and set scope magnification by writing "/weap_scopeZoom #". When you change scope settings, go to tent to apply them!
And if you have scope enabled and mounted on your rifle, you can still use your ironsights by pressing "cg_keyWeapMode", which is by default "X".
bloodfox
Post Demon
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Joined: Mon Oct 21, 2013 4:32 pm


Woot! Downloading now.
madsnark
Green Master Race
Green Master Race
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Joined: Sun Jan 20, 2013 2:54 am


uhhh
Image
Chameleon
Modder
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FXAA / AA enabled? Disable it.
Also I'm fixing some stuff, random scope transparency included.
madsnark
Green Master Race
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Chameleon wrote:
FXAA / AA enabled? Disable it.
Already disabled.
Chameleon
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Joined: Thu Nov 22, 2012 6:41 pm


Oh there's another thing like AA, it's depth of field. Or maybe too high resolution, so try upscaling Gfx/Weapons/ CrosshairA and CrosshairB

Also, what weap_scopeZoom you use?

EDIT: New build. Fixes rifle scope transparency, but not its crosshair blur - please disable graphics features.
Also be aware that some settings changed prefixes from v_ to hud_

what am i doing with my life
Spoiler:
Image
Chameleon
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Alright, new release - 2016.05.19!
Weapon spread now should be correct (weapon visual lag + default spread). Rifle scopes should be parallax-free (aka 100% accurate). Also disable depth of field or scope will appear to be blurred.
Another feature is binoculars, useful for spotting. Equip grenades + right-mouse to zoom in. Change zoom value with v_binocsZoom. Try doing "/v_binocsZoom -1" for extra fun Territory Control matches.
Blood, if enabled, will stick to walls and colour them red-ish. Some other particles will do that too.
Thresh
3 Years of Ace of Spades
3 Years of Ace of Spades
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Joined: Mon Mar 18, 2013 7:02 pm


For some reason the scope gets blurry when particles are switched to high, with aa disable and dof off.
Chameleon
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Well I can't help it. Only solution would be rewriting/adding particle code.
Might be because of soft particles.
Marisa Kirisame
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Joined: Sat Sep 21, 2013 10:52 pm


Code: Select all
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
IIRC.
Chameleon
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Might be easier to play around with sceneDef parameters.
bloodfox
Post Demon
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nice
Chameleon
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somewhat nice to see you are not dead.
longbyte took place of sfxer (though not committed anything yet)
lecom is switching from python to s-lang so things are faster
I've done quite a good player model and five/six german weapons
bytebit has done nice prgress with .kv6 viewer, animation program and OpenGL module, but none are quite finished
nothing playable for at least a month
bloodfox
Post Demon
Post Demon
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Joined: Mon Oct 21, 2013 4:32 pm


i think i remember that lecom hates python
LeCom


No I only have a slight dislike for it, but we're still not using it cause sloooooow af
(also a memory leak that makes it use up a few MB RAM every second; I tracked down the spot but I can't do anything about it cause idiotic gc)
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