Hey I got a problem, I installed the M1 Garand correctly but normally when you ADS (Aim Down Sights) your crosshair dissapears, but not for me, when using the M1 Garand the crosshair are always there and it's quite annoying.
Thank you for the help !
Chameleon.h | inactive | new mods will ship with builds
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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GoofKnocker
Deuce - Posts: 21
- Joined: Fri Feb 14, 2014 6:20 pm
GoofKnocker wrote:Hey I got a problem, I installed the M1 Garand correctly but normally when you ADS (Aim Down Sights) your crosshair dissapears, but not for me, when using the M1 Garand the crosshair are always there and it's quite annoying.This should solve your problem:
Thank you for the help !
Chameleon wrote:Go to /Scripts/Weapons/Rifle/View.as, open it with text editor (Notepad++ is best)
Ctrl+H (replace)
THIS:
void Draw2D()
{
BasicViewWeapon::Draw2D();
}
WITH THIS:
void Draw2D()
{
if(AimDownSightState > 0.6)
return;
BasicViewWeapon::Draw2D();
}
This applies to all TOpenSpadongs weapons.
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GoofKnocker
Deuce - Posts: 21
- Joined: Fri Feb 14, 2014 6:20 pm
Hot Dog wrote:Problem solved !GoofKnocker wrote:Hey I got a problem, I installed the M1 Garand correctly but normally when you ADS (Aim Down Sights) your crosshair dissapears, but not for me, when using the M1 Garand the crosshair are always there and it's quite annoying.This should solve your problem:
Thank you for the help !
Chameleon wrote:Go to /Scripts/Weapons/Rifle/View.as, open it with text editor (Notepad++ is best)
Ctrl+H (replace)
THIS:
void Draw2D()
{
BasicViewWeapon::Draw2D();
}
WITH THIS:
void Draw2D()
{
if(AimDownSightState > 0.6)
return;
BasicViewWeapon::Draw2D();
}
This applies to all TOpenSpadongs weapons.
Thank you so much Really helpful !
How about putting a scope on the Bolt-Action?
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Deuce - Posts: 19
- Joined: Sun Nov 16, 2014 3:46 pm
dude sry to say...but....OpenSpades cant handle custom animations....
I'm not even gonna....
And then the OS mods forum page remained dead.
clik for lel:
Spoiler:
Yeah, I'll just release my mods now together with game
F
U
C
K
I
N
G
LOL
F
U
C
K
I
N
G
LOL
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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InsaneSniper21
Deuce - Posts: 2
- Joined: Sun Jan 24, 2016 2:05 am
How to enable/dasable sight.png on looking?.
Browse the thread.
Look here >>> http://buildandshoot.com/viewtopic.php? ... 15#p127654
Look here >>> http://buildandshoot.com/viewtopic.php? ... 15#p127654
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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StrikerJanners
Deuced Up - Posts: 75
- Joined: Fri Jun 24, 2016 7:35 pm
how tf do you even make curved or diagonal voxels?damn
Something.
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tiagopro206
Deuce - Posts: 2
- Joined: Thu Jul 28, 2016 9:20 pm
SOMEONE CAN SEND THE M16 DOWNLOAD LINK?
PLZ I REALLY NEED THIS
PLZ I REALLY NEED THIS
OpenSpades made to look like Ace Of Spades 0.75:
Ao-OS.zip Dropbox
Latest NoLeafClover build 2016-06-16 (hope you like wobbly cameras):
NoLeafClover_2016.06.16.zip Dropbox
Almost all of the OpenSpades modifications I have released:
OpenSpades Modifications.zip Dropbox
IIRC to use Ao-OS mod you have to drop it over existing .12b installation.
NoLeafClover modifications are slightly incompatible with vanilla OpenSpades. By closely comparing script files it is possible to port NLC's mods back to OS.
Ao-OS.zip Dropbox
Latest NoLeafClover build 2016-06-16 (hope you like wobbly cameras):
NoLeafClover_2016.06.16.zip Dropbox
Almost all of the OpenSpades modifications I have released:
OpenSpades Modifications.zip Dropbox
IIRC to use Ao-OS mod you have to drop it over existing .12b installation.
NoLeafClover modifications are slightly incompatible with vanilla OpenSpades. By closely comparing script files it is possible to port NLC's mods back to OS.
Last edited by Chameleon on Thu Sep 14, 2017 6:19 pm, edited 1 time in total.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
so is aof dead or sth
also the ao OS thing doesn't have a bunch of the .dlls it needs to run, and it's missing scripts and stuff in the resources folder, I can't run it without. I dragged and dropped most stuff from OS onto the aoOS folder but it still came up with an excuse not to run
also the ao OS thing doesn't have a bunch of the .dlls it needs to run, and it's missing scripts and stuff in the resources folder, I can't run it without. I dragged and dropped most stuff from OS onto the aoOS folder but it still came up with an excuse not to run
Well you can always give me SystemMessages.log and I'll sort it out
EDIT: Oh wait I know what might be wrong. Get a .12b OpenSpades release, drop Ao-OS onto it and it should work.
And no, aof is not dead and we are crawling along just fine. You could stop being dead tho ;)
EDIT: Oh wait I know what might be wrong. Get a .12b OpenSpades release, drop Ao-OS onto it and it should work.
And no, aof is not dead and we are crawling along just fine. You could stop being dead tho ;)
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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