Some changes:
- Revamped gun model (forgot I made one).
- Sights are drawn a different way. Tell me if it still doesn't work.
- Removed error spam in the console.
- Third-person muzzle flash.
GameBanana Page.
Chameleon wrote:While at first I thought that he made an animation that is based on mine (AKM), so I inspected his View.asWhat do you need help with?
Wow, just WOW. He created a whole different system to animate a weapon. It may have a steep learning curve, but it migt be easier to use than the method I'm using.
Paratrooper, may I ask for your help? I am a bit stuck with revolver's (it's supposed to be a shotgun) animations...
Chameleon wrote:Vanilla shotgun reload animation is just inserting shells after each other (without any difference between 1st, 2nd, 3rd and so on) and then pumping the weapon.I expected this revolver to be for the semi instead of for the shotgun. All modern revolvers have an ejector rod that, when pushed, ejects all of the rounds from the chamber. I've tried searching Youtube and I can't find a video demonstrating someone unloading spent rounds from a cylinder by hand and then reloading it one-by-one.
I managed to do some system that defines whether you are going to insert 1 shell, 2 shells, 5 shells or all six shells, which was required for my Benelli shotgun animation.
Revolver is different. If you fire a shot, you should see a used up shell instead of normal one. I managed to do this with a bit too complex system, but it at least it works. Now when you reload, all used up shells should eject at the start of animation. Which was too hard for me to do and the system is too complex for me.
Anyway, if you feel like messing around with it, here is the latest, non-published version:
REVOLVER LAST.zip - Dropbox
Chameleon wrote:Yeah. Rifle would make everything a whole lot easier. But I chose it to be shotgun, because shotgun in .75 has 6 shells and takes some time between shots, so I can do a nice animation of cocking the hammer.I though you could do some sort of "fanning the hammer" animation for single-action revolvers like this. The action for it is even faster than the rifle's rate of fire.
But I might as well just release it for rifle I guess...
Thanks anyway!
P.S. What do you think of slopes (on weapons)? Do they fit in with the block-iness of the game?
Chameleon wrote:Well there goes another problem: when fanning the hammer, hand gets in the way of the sights. I even doubt I'll add hands, I kinda liked the way it was done in "Receiver" by Wolfire games.AMEN BROTHA
Paratrooper, do you, by any chance, know a person who'd help me compile OS in Windows XP?
I'd like to remove some unnecessary stuff like muzzle flashes, super-long smoke animation, decrease some particles etc., maybe remove some OpenGl features so more people can run it...
Chameleon wrote:Well there goes another problem: when fanning the hammer, hand gets in the way of the sights. I even doubt I'll add hands, I kinda liked the way it was done in "Receiver" by Wolfire games.What compiler/IDE/etc. are you using?
Paratrooper, do you, by any chance, know a person who'd help me compile OS in Windows XP?
I'd like to remove some unnecessary stuff like muzzle flashes, super-long smoke animation, decrease some particles etc., maybe remove some OpenGl features so more people can run it...
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