< Skynet's Modifications >

Guns, grenade, spade, and blocks.
104 posts Page 5 of 7
MushieWarden
Artist
Artist
Posts: 466
Joined: Wed Jan 02, 2013 9:16 am


Gawd i love the TRG
Eimis
League Champs
League Champs
Posts: 212
Joined: Mon Nov 12, 2012 4:23 pm


Such quatily content
wow
Skynet
Modder
Modder
Posts: 252
Joined: Tue Oct 30, 2012 10:37 pm


Previews for the alternate CheyTac Intervention colours

Alternate Colours:
  • Desert
  • Dusty
  • Snow
  • Green Master Race
  • Blue Master Race
Spoiler:
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Kiwi
League Participant
League Participant
Posts: 752
Joined: Wed Apr 10, 2013 12:53 pm


eyegasm
i like the intervention camoflages
v^3 for best modder 2014
MushieWarden
Artist
Artist
Posts: 466
Joined: Wed Jan 02, 2013 9:16 am


More like best Classic modder 2014. I'm pretty much sure Best OS modder goes to the guy who made this: http://www.buildandshoot.com/viewtopic.php?f=76&t=11137
Skynet
Modder
Modder
Posts: 252
Joined: Tue Oct 30, 2012 10:37 pm


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< AKS-74U >
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< TRG 42 >
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Variants:
  • Open Bipod
  • Closed Bipod
  • No Bipod
Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


v^3 wrote:
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< AKS-74U >
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Love it.
Nikhao
League Champs
League Champs
Posts: 1397
Joined: Wed Nov 21, 2012 1:18 pm


Honestly it just looks like a more detailed version of SIMOX's AKS-74U.
Skynet
Modder
Modder
Posts: 252
Joined: Tue Oct 30, 2012 10:37 pm


How I make each model is in photoshop, adding gridlines overtop of the reference image. I tried recreating the AKS-74U for you, but looks like the scaling of the gun wasn't perfect

Image

If my guns have similar resemblance to others, my only answer would be that the modder might have been using a similar strategy when it comes to modding as I am. At the end of the day everyone will be modding the same guns, trying to achieve the same goals, having your guns be scaled properly so it looks appropriate ingame along with the amount of possible detail that can be achieved limits the different possible 'looks' of a gun
Kiwi
League Participant
League Participant
Posts: 752
Joined: Wed Apr 10, 2013 12:53 pm


i love you
Skynet
Modder
Modder
Posts: 252
Joined: Tue Oct 30, 2012 10:37 pm


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SKS
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SSG
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Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


I like the snowy CheyTac
Pedroh
Post Demon
Post Demon
Posts: 1174
Joined: Fri Jul 19, 2013 8:19 pm


v^3 wrote:
How I make each model is in photoshop, adding gridlines overtop of the reference image. I tried recreating the AKS-74U for you, but looks like the scaling of the gun wasn't perfect

Image

If my guns have similar resemblance to others, my only answer would be that the modder might have been using a similar strategy when it comes to modding as I am. At the end of the day everyone will be modding the same guns, trying to achieve the same goals, having your guns be scaled properly so it looks appropriate ingame along with the amount of possible detail that can be achieved limits the different possible 'looks' of a gun
i will now use some similar form of making mods.
Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


Pedroh wrote:
v^3 wrote:
How I make each model is in photoshop, adding gridlines overtop of the reference image. I tried recreating the AKS-74U for you, but looks like the scaling of the gun wasn't perfect

Image

If my guns have similar resemblance to others, my only answer would be that the modder might have been using a similar strategy when it comes to modding as I am. At the end of the day everyone will be modding the same guns, trying to achieve the same goals, having your guns be scaled properly so it looks appropriate ingame along with the amount of possible detail that can be achieved limits the different possible 'looks' of a gun
i will now use some similar form of making mods.
I tried and still I need help. I'll talk to you on Friday v^3 on Mumble if you're there for help.
Juxta
Global Moderator
Global Moderator
Posts: 201
Joined: Tue Nov 20, 2012 12:16 am


Topic moved on request of v^3.
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