rakiru wrote:https://github.com/Jordach/BuildAndShoot help me with this: PySnip CLIENT that WORKS.Vucgy wrote:leave the scripting for the ones who want to make ww2 modern combat game or whatever.We are - the devs are the ones that want it like it is. Anyway, this is irrelevant to the topic, which is about an opensource client for Ace of Spades 0.x.
Why we need to move to a client we can control
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GreaseMonkey
Coder
- Posts: 733
- Joined: Tue Oct 30, 2012 11:07 pm
Jordach wrote:Fixed That For You.rakiru wrote:https://github.com/Jordach/BuildAndShoot help me with this: PySnip CLIENT that WE HOPE WORKS AT SOME STAGE BUT AT THE MOMENT DOESN'T ACTUALLY EXIST.Vucgy wrote:leave the scripting for the ones who want to make ww2 modern combat game or whatever.We are - the devs are the ones that want it like it is. Anyway, this is irrelevant to the topic, which is about an opensource client for Ace of Spades 0.x.
Seriously, don't announce stuff until you actually have something to show. SonarPulse's voxlap port is much closer to being an AoS client than this stub - you should probably build on top of that.
You just reduced the chances of getting anywhere in this project to about 0.1%.
For comparison, I started work on Iceball on I think the 1st of November. The thread is dated the 11th of November, which by then already had clientside Lua code. I THINK it had collision at that point, however crap it was - I don't recall if it had gravity. There were no .pmf models, either, and I don't think it could even LOAD the damn things back then.
Come back when you actually have a screenshot.
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