The level/layout/play area.
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Jdrew
Mapper
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- Posts: 4808
- Joined: Tue Oct 30, 2012 10:48 pm
- Location: America
Stinky Island
So I found JoJoe's blender tool for height mapping and color mapping. It allows me to make a beautiful map really fast. This one took me a while as I had to learn to use it at first. The blender file JoJoe gave me came with some models which explains the keep and the two houses from skull island. A few weeks ago I asked lost motel for his buildings and trees so there is the reason for that. Three versions are included. The terrain, terrain with trees, and then the final version.
Stinky Island was made with the map design being the focal point for the entire time rather then how the map looked. I stuck with a symmetrical design but next time I will try asymmetrical designs. In the middle is a keep from skull island then at the spawn hills there are houses from the map as well. Next to the two hills is the house from utopia. Beside the keep are two large mounds with trees on top. The trees are also from utopia. If a player rushes the keep he may be gunned down by enemies from the mounds on the side of the map. If he goes on the trenches he map be shot down from the keep depending on what side of the trench he goes on. if he rushes left or right he may be shot at from the trees. There are dirt mounds all around the map though as well as trees to provide cover. Then if they rush the spawns they could be shot at from the buildings. No matter which way you go you will be seen.
Click here to download from drop box.
Isorender
screen shots:
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JoJoe_Stinky
Mapper
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- Posts: 173
- Joined: Thu Oct 24, 2013 3:53 pm
Wow, you picked up on this quick :)
I really like your design here. The fort in the center looks really great! i especially like your Autumn trees.
If you want an updated model pack with some new trees and houses meet up with me in the IRC. We are talking about putting together a map pack with shared resources (like trees and buildings and such).
I also have some really great news about the Poly2Vox template for you! You guys can bypass Slab6 or Qubicle for your 3d model imports! You can make .KVX files directly from poly2vox that are useable in Voxed.
Well, I look forward to seeing this map on the servers. It looks like a solid layout for the popular 5v5 gameplay. You did a nice job on the coloring.
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Kuma
Scripter
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- Posts: 758
- Joined: Fri Mar 22, 2013 10:05 am
OMG, You surpassed me. Nice colors.
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Lelue
Mapper
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- Posts: 217
- Joined: Sun Nov 11, 2012 2:52 pm
wow done ;) maybe try to use the clay brush, it will make a flat ground with some cover, that looks more natural :P
FreedomFighters
Lelue
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extra
Build and Shoot's 1st Birthday
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- Posts: 864
- Joined: Mon Aug 26, 2013 10:56 pm
You are getting better!
Good job.
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Lostmotel
League Participant
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- Posts: 298
- Joined: Sun Nov 18, 2012 1:09 pm
I really like the terrain colors
I also noticed it has almost the exact shape as my tortuga map which definitely is a good thing
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