Current version 1.6.1
[1.4]No more boundary damage. Removed floating blocks.
[1.6]Removed even more floating blocks :-X. Removed some spots leftover from applying textures.
[1.6.1]Added fog color which works with Pyspades' dynfog script.
With a feeling reminiscent of pride, I'd like to present my first map.
<death metal>GATES OF HELL D:</death metal>
Download: http://www.mediafire.com/file/oqn8d8ggb ... _1_6_1.zip
The map is basically a big block with a big cavern in the center and some underground holes on the side. (Even a very twisty tunnel to the other side. The idea is to make the sides less advantageous, and the center a place around which everybody tries to advance.
Dynfog script recommended ;)
There are some ugly things: the map is misleading, but there shouldn't be any floating blocks left. I think I have deleted most blocks which were out of bounds( :-X Crashing heck.) Still I hope somebody is willing to give it a try, and better yet have some fun.
Tools used: GIMP, pyspades map editor, voxed, slab6. (Also MinGW gcc and Wikipedia >_>)
Topic copied from the site that should not be mentioned or visited.
Gates of Hell
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Cajun Style
Deuced Up - Posts: 145
- Joined: Fri Dec 07, 2012 11:04 am
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
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Buffet_of_Lies
Mapper
- Posts: 402
- Joined: Tue Nov 20, 2012 11:25 am
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Nice concept. Good usage of tools.
Thats like the nether(HELL) from Minecraft
That is actually a very good idea. I don't think anybody ever made a map in which is in hell.
Ballistics wrote:That is actually a very good idea. I don't think anybody ever made a map in which is in hell.We have a map named hell which is in the pyspades map folder but it wasn't very good, this one is sure to be a ton of fun though
Ironically, I remade that a month ago but never got around to making an update about it. I think I should do that.
I make maps :3
My [url=aos://199772608:32887]dedicated server[/url] is NOT up and running... soz
Meant to comment on this awhile ago - it's a very cool concept.
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