Gates of Hell

The level/layout/play area.
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Cajun Style
Deuced Up
Posts: 145
Joined: Fri Dec 07, 2012 11:04 am


Current version 1.6.1
[1.4]No more boundary damage. Removed floating blocks.
[1.6]Removed even more floating blocks :-X. Removed some spots leftover from applying textures.
[1.6.1]Added fog color which works with Pyspades' dynfog script.

With a feeling reminiscent of pride, I'd like to present my first map.
<death metal>GATES OF HELL D:</death metal>
Image
Image
Image
Image
Download: http://www.mediafire.com/file/oqn8d8ggb ... _1_6_1.zip
The map is basically a big block with a big cavern in the center and some underground holes on the side. (Even a very twisty tunnel to the other side. The idea is to make the sides less advantageous, and the center a place around which everybody tries to advance.
Dynfog script recommended ;)

There are some ugly things: the map is misleading, but there shouldn't be any floating blocks left. I think I have deleted most blocks which were out of bounds( :-X Crashing heck.) Still I hope somebody is willing to give it a try, and better yet have some fun.
Tools used: GIMP, pyspades map editor, voxed, slab6. (Also MinGW gcc and Wikipedia >_>)

Topic copied from the site that should not be mentioned or visited.
Buffet_of_Lies
Mapper
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Joined: Tue Nov 20, 2012 11:25 am


Nice concept. Good usage of tools.
Helljumpr
League Participant
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Thats like the nether(HELL) from Minecraft
Ballistic
3 Years of Ace of Spades
3 Years of Ace of Spades
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That is actually a very good idea. I don't think anybody ever made a map in which is in hell.
Jdrew
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Ballistics wrote:
That is actually a very good idea. I don't think anybody ever made a map in which is in hell.
We have a map named hell which is in the pyspades map folder but it wasn't very good, this one is sure to be a ton of fun though
Sasquatch
Mapper
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Joined: Wed Nov 14, 2012 5:18 pm


Ironically, I remade that a month ago but never got around to making an update about it. I think I should do that.
izzy
Head Admin / Co-founder
Head Admin / Co-founder
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Joined: Tue Oct 09, 2012 8:16 pm


Meant to comment on this awhile ago - it's a very cool concept.
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