"Treehill"

The level/layout/play area.
7 posts Page 1 of 1
Lelue
Mapper
Mapper
Posts: 217
Joined: Sun Nov 11, 2012 2:52 pm


A new map, I don´t know what happend with the height at the hills top, but anyway, the two islands arent sticked together, just a small bridge connects them. every team has two towers at the frontline.

Picture:
Image

Downloadlink:
http://www.mediafire.com/download/a5a6r ... eehill.vxl

Thank you crazymonky for the name :)
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


Good Job.
Lelue
Mapper
Mapper
Posts: 217
Joined: Sun Nov 11, 2012 2:52 pm


extra stahb stalking map section the whole day :O
1011Ev
Deuced Up
Posts: 90
Joined: Tue Feb 19, 2013 6:07 am


(OT: That's what he does. Green_tongue )

Looks like it'll be perfect for ctf and tdm. Blue_BigSmile
Big Brother
Deuce
Posts: 1
Joined: Sat Sep 07, 2013 4:40 am


That looks like it would be fun to play on.

Nice.
Kuma
Scripter
Scripter
Posts: 758
Joined: Fri Mar 22, 2013 10:05 am


Though i like this map, why are most of your maps islands?
Lostmotel
League Participant
League Participant
Posts: 298
Joined: Sun Nov 18, 2012 1:09 pm


looks good. The shading for the hills got a bit too dark for my taste though. Try to turn down the heightmap amplification / smoothness in the advanced shader settings of texturemaker a bit.
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