Map name: Entrench
by: Chameleon
First map, don't start hatin'!
Three lines of zigzag trenches, some bunkers, sandbags, houses, good for Infiltration, maybe TOW or CTF. Bunkers are awesome (especially their windows, allows for better view on battlefield), double walls, some additional trenches, One river, some surprises @ toilets :lol: . Trenches are a bit unbalanced.
Map level: from 0 to 12 ground (most part is 2-5), 19 for buildings (most are 15), biggest is tree 24, (most are 20).
Map still needs finishing, but is already quite playable.
One team should spawn on top, other down below.
EDIT: You can finish my map if you want to, but you must give me credit. I've got a headache from making that map.
ANOTHER EDIT: Map being updated a bit, now two weeks of holidays coming, so expect more.
Here are some images for ya: http://imgur.com/a/8OufC
Map: Entrench WIP
Attachments
ENTRENCH BY CHAMELEON (BETA).vxl
(2.09 MiB) Downloaded 245 times
(2.09 MiB) Downloaded 245 times
Last edited by Chameleon on Thu Dec 20, 2012 4:11 pm, edited 3 times in total.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Good job, I can definitively see myself playing it. Although I think it's a little flat, maybe the hills could be higher or you could place some more buildings?
Images uploaded http://imgur.com/a/8OufC
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
-
Cajun Style
Deuced Up - Posts: 145
- Joined: Fri Dec 07, 2012 11:04 am
I've got a headache from making that mapJust give it a rest.
I think a simple map like this wouldn't be a bad thing to have in a rotation. (Why should simple maps always be so extreme?) Certainly has potential.
Maps planned: Z-Fighting, Hallway Lite, Chaos Redux, Random Maze, FHQ Infiltration, Greece Push, Dracula's Castle, New York.
Thanks to all for the feedback, but I don't know if I will stick with AoS at all. Maybe I really need to give it a rest.
Right now I'm learning C, so got no time for map. Seriously, if you see some potential, finish this map without me.
Right now I'm learning C, so got no time for map. Seriously, if you see some potential, finish this map without me.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Is it playable in TOW ?
Should be, there are some trenches and a bit of terrain, some forest. I will add .kvx models I used for faster editing of the map.
I would be pleased if anyone hosted this server just to try it out :). As I said, you can customize it, just give me credit for the original map. Though I DO NOT PERMIT TO SELL IT IN ANY POSSIBLE WAY FOR ANY MONEY OR STUFF.
I would be pleased if anyone hosted this server just to try it out :). As I said, you can customize it, just give me credit for the original map. Though I DO NOT PERMIT TO SELL IT IN ANY POSSIBLE WAY FOR ANY MONEY OR STUFF.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Could use some more Cover and more than one colour for the grass would be cool. But else it is good for your first.
^ I used more than one colour (3 at least and shades of them too), you see I made this map because I was disappointed with ones running in TOW servers - basically flat maps, no or bad buildings, NO COLOUR VARIATION AT ALL, trench wall height - 3 blocks and width at least 7. Now my map is not perfect, but it has some terrain, buildings, trees, 2 block high trenches (just stand up and shoot, no building required), trenches just wide enough so you can run but not wide enough for the sake of realism. I do realise this map lacks trenches, but well, I don't know if I will ever continue making it. AoS is dying slowly and painfully and I don't see why I should continue with this... I am not leaving 'cause I am in mood for playing 1.0. No. I'm just not in the mood for playing any kind of game right now...
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
Who is online
Users browsing this forum: No registered users and 44 guests