December 21 2012

The level/layout/play area.
8 posts Page 1 of 1
Bobby Lemain
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Posts: 27
Joined: Wed Nov 28, 2012 8:45 am


My first map!.... sort of.

First off, the name of the map is supposed to reflect the end of the Mayan calendar, and the once glorious city is now in a post-apocalyptic state. The idea for this map came from Hallway and Pinpoint.

I took 20thCenturyTown, used an autotyper to unleash my hobbled "no streak needed" airstrike script on the entire map for 15 minutes, used Voxed to make the grey water channel flat and more obvious a path, semi flattened the destroyed terrain, changed the spawn points, changed the base locations, moved the intel locations to the center to induce a war in the middle of the map, and made a description mentioning the end of the world and the intel being the cure for a Mayan Plague...

I'll let the picture do the talking.
screen 2012.png
screen 2012.png (485.8 KiB) Viewed 2950 times
I hope you like it!

edit: As soon as a mod updates the zip file, it'll have this in the corner!

Image

Change the text file to this:
Code: Select all
name = 'December 21 2012'
version = '0.95'
author = 'Bobby Lemain, Someone, and Dany0'
description = 'A fresh take on 20thCenturyTown, incorporating a center-focused battle over the two remaining cures for the Doomsday Mayan Plague, and the ability to flank the opposing team by walking through the ruins of what the world once was on this tragic day.'

protected = ["A1","B1","C1","A4","H4"]

# script
from pyspades.constants import *
import random

def get_entity_location(team, entity_id):
    if entity_id == BLUE_FLAG:
        return (255, 252, 60)
    if entity_id == GREEN_FLAG:
        return (255, 249, 60)
    if entity_id == BLUE_BASE:
        return (80, 256, 60)
    if entity_id == GREEN_BASE:
        return (430, 252, 60)

def get_spawn_location(connection):
    if connection.team is connection.protocol.blue_team:
        y = random.randrange(252,253)
        return (55, y, 61)
    if connection.team is connection.protocol.green_team:
        y = random.randrange(247,252)
        return (455, y, 61)
That protects the BuildandShoot banner ad in the corner as well as the two spawns.
Attachments
December 21 2012 v0.95.rar
(725.61 KiB) Downloaded 95 times
December 21 2012.zip
(894.28 KiB) Downloaded 93 times
Last edited by Bobby Lemain on Sat Dec 22, 2012 8:07 pm, edited 10 times in total.
MKU
Artist
Artist
Posts: 383
Joined: Wed Oct 31, 2012 12:20 am


Pretty cool.
cheesebubble
Deuced Up
Posts: 73
Joined: Sun Dec 02, 2012 7:22 am


*Le thumbs up*
danhezee
Former Admin / Co-founder
Former Admin / Co-founder
Posts: 1709
Joined: Wed Oct 03, 2012 12:09 am


I added the updated map
luke.t
Deuced Up
Posts: 115
Joined: Mon Nov 19, 2012 11:21 am


wow thats a good map
Turner
Deuced Up
Posts: 64
Joined: Fri Dec 07, 2012 11:10 pm


This map is epic
Priok
Winter Celebration 2013
Winter Celebration 2013
Posts: 448
Joined: Tue Nov 06, 2012 2:11 am


nice, I was waiting for somebody to make a destroyed city map. it looks awesome, good work dude
Morakra
Deuce
Posts: 7
Joined: Fri Jan 04, 2013 12:26 pm


Looks really good! I like that concept.
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