First off, the name of the map is supposed to reflect the end of the Mayan calendar, and the once glorious city is now in a post-apocalyptic state. The idea for this map came from Hallway and Pinpoint.
I took 20thCenturyTown, used an autotyper to unleash my hobbled "no streak needed" airstrike script on the entire map for 15 minutes, used Voxed to make the grey water channel flat and more obvious a path, semi flattened the destroyed terrain, changed the spawn points, changed the base locations, moved the intel locations to the center to induce a war in the middle of the map, and made a description mentioning the end of the world and the intel being the cure for a Mayan Plague...
I'll let the picture do the talking.
I hope you like it!
edit: As soon as a mod updates the zip file, it'll have this in the corner!
Change the text file to this:
Code: Select allThat protects the BuildandShoot banner ad in the corner as well as the two spawns.
name = 'December 21 2012' version = '0.95' author = 'Bobby Lemain, Someone, and Dany0' description = 'A fresh take on 20thCenturyTown, incorporating a center-focused battle over the two remaining cures for the Doomsday Mayan Plague, and the ability to flank the opposing team by walking through the ruins of what the world once was on this tragic day.' protected = ["A1","B1","C1","A4","H4"] # script from pyspades.constants import * import random def get_entity_location(team, entity_id): if entity_id == BLUE_FLAG: return (255, 252, 60) if entity_id == GREEN_FLAG: return (255, 249, 60) if entity_id == BLUE_BASE: return (80, 256, 60) if entity_id == GREEN_BASE: return (430, 252, 60) def get_spawn_location(connection): if connection.team is connection.protocol.blue_team: y = random.randrange(252,253) return (55, y, 61) if connection.team is connection.protocol.green_team: y = random.randrange(247,252) return (455, y, 61)