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[Map]Longbridge[v1.0]

Posted: Thu Jan 29, 2015 11:25 pm
by pandaro
Hi all,
my last project, a big map
here download:https://www.dropbox.com/s/v7abwpci2pfz0 ... .1zip?dl=1 EDIT 1.1 version(fix z spawn point)
and a little image(the best i can do:
Image
sometimes i put online a server, for testing:
"longbridge ctf test"
All wellcome

Re: [Map]Longbridge[v1.0]

Posted: Fri Jan 30, 2015 7:12 pm
by IAmYourFriend
Nice map, like the coloring Blue_Happy1

Few suggestions:
- Setting the z for spawn to a fixed value might end up with players spawning in blocks or receiving fall damage, in case people digged holes at spawn. I would recommend to replace the "z = 25" in the "get_spawn_location" function with "z = connection.protocol.map.get_z(x, y)"
- Couldn't hurt to make the bridge foundations more thick, so griefers would have a harder time to take it down.

Iso view of your map:
Image

Btw, check out the map "Realistic Bridge", it's based on a similar concept Blue_Wink1 http://www.buildandshoot.com/viewtopic.php?f=8&t=913

Re: [Map]Longbridge[v1.0]

Posted: Fri Jan 30, 2015 7:25 pm
by Silnius
IAmYourFriend wrote:
Nice map, like the coloring Blue_Happy1
[...]
- Couldn't hurt to make the bridge foundations more thick, so griefers would have a harder time to take it down.
I really like the coloring too, especially the water, it's a really nice color that we don't see often on a map.
I had the chance to test the map in game, and well i already suggested that for the bridge but pandaro didn't seem to agree :p

A ctf or a tc on this map could be really nice

Re: [Map]Longbridge[v1.0]

Posted: Fri Jan 30, 2015 11:03 pm
by pandaro
thanks a lot for the feedback.
IAmYourFriend wrote:
Nice map, like the coloring Blue_Happy1

Few suggestions:
- Setting the z for spawn to a fixed value might end up with players spawning in blocks or receiving fall damage, in case people digged holes at spawn. I would recommend to replace the "z = 25" in the "get_spawn_location" function with "z = connection.protocol.map.get_z(x, y)"
- Couldn't hurt to make the bridge foundations more thick, so griefers would have a harder time to take it down.

Iso view of your map:

Btw, check out the map "Realistic Bridge", it's based on a similar concept Blue_Wink1 http://www.buildandshoot.com/viewtopic.php?f=8&t=913
For the first point: i will fix the spawn point soon and i accept this suggest.
The foundations of the bridge are deliberately light, maybe in a battle some player will destroy the bridge, for me is ok!
Thanks to much for the iso view of my map, i'm unable to do by me self.
And... I did not know existed "Realistic Bridge," I've never played. Also this is only my first project map.
Silnius:
I really like the coloring too, especially the water, it's a really nice color that we don't see often on a map.
thanks a lot your encouragement was crucial for me to publish the map!

Now i want to tell to all,
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Blue_Crying Green_Crying

your love embarrasses me!!

Re: [Map]Longbridge[v1.0]

Posted: Sat Jan 31, 2015 7:52 am
by Silnius
With what programs did you build the map ?

Also check that topic http://www.buildandshoot.com/viewtopic. ... 19&p=43252 for the Isorender, it can be useful if you have any other projects !

Re: [Map]Longbridge[v1.0]

Posted: Sat Feb 07, 2015 9:06 pm
by pandaro
Silnius wrote:
With what programs did you build the map ?

Also check that topic http://www.buildandshoot.com/viewtopic. ... 19&p=43252 for the Isorender, it can be useful if you have any other projects !
thanks for asking

first GIMP
second PYSPADES MAP EDITOR
third BUILD IN A LOCAL SERVER with infinite blocks
try to use VOXELSHOP

But i need help.
I try to make somethings of better, create models of trees or other decorations using voxelshop.
this is very easy, but i'm unable to import them into a map created by me.
I'm work with linux, does anyone know how?

Re: [Map]Longbridge[v1.0]

Posted: Sat Feb 07, 2015 9:20 pm
by pandaro
and i have fix the spawnpoint in the txt file
see firs post