[Map]Longbridge[v1.0]

The level/layout/play area.
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pandaro
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Posts: 26
Joined: Wed Jun 04, 2014 8:06 am


Hi all,
my last project, a big map
here download:https://www.dropbox.com/s/v7abwpci2pfz0 ... .1zip?dl=1 EDIT 1.1 version(fix z spawn point)
and a little image(the best i can do:
Image
sometimes i put online a server, for testing:
"longbridge ctf test"
All wellcome
Last edited by pandaro on Sat Feb 07, 2015 9:00 pm, edited 1 time in total.
IAmYourFriend
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Posts: 103
Joined: Fri Nov 16, 2012 8:58 pm


Nice map, like the coloring Blue_Happy1

Few suggestions:
- Setting the z for spawn to a fixed value might end up with players spawning in blocks or receiving fall damage, in case people digged holes at spawn. I would recommend to replace the "z = 25" in the "get_spawn_location" function with "z = connection.protocol.map.get_z(x, y)"
- Couldn't hurt to make the bridge foundations more thick, so griefers would have a harder time to take it down.

Iso view of your map:
Image

Btw, check out the map "Realistic Bridge", it's based on a similar concept Blue_Wink1 http://www.buildandshoot.com/viewtopic.php?f=8&t=913
Silnius
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Posts: 274
Joined: Mon Nov 05, 2012 8:15 am


IAmYourFriend wrote:
Nice map, like the coloring Blue_Happy1
[...]
- Couldn't hurt to make the bridge foundations more thick, so griefers would have a harder time to take it down.
I really like the coloring too, especially the water, it's a really nice color that we don't see often on a map.
I had the chance to test the map in game, and well i already suggested that for the bridge but pandaro didn't seem to agree :p

A ctf or a tc on this map could be really nice
pandaro
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Posts: 26
Joined: Wed Jun 04, 2014 8:06 am


thanks a lot for the feedback.
IAmYourFriend wrote:
Nice map, like the coloring Blue_Happy1

Few suggestions:
- Setting the z for spawn to a fixed value might end up with players spawning in blocks or receiving fall damage, in case people digged holes at spawn. I would recommend to replace the "z = 25" in the "get_spawn_location" function with "z = connection.protocol.map.get_z(x, y)"
- Couldn't hurt to make the bridge foundations more thick, so griefers would have a harder time to take it down.

Iso view of your map:

Btw, check out the map "Realistic Bridge", it's based on a similar concept Blue_Wink1 http://www.buildandshoot.com/viewtopic.php?f=8&t=913
For the first point: i will fix the spawn point soon and i accept this suggest.
The foundations of the bridge are deliberately light, maybe in a battle some player will destroy the bridge, for me is ok!
Thanks to much for the iso view of my map, i'm unable to do by me self.
And... I did not know existed "Realistic Bridge," I've never played. Also this is only my first project map.
Silnius:
I really like the coloring too, especially the water, it's a really nice color that we don't see often on a map.
thanks a lot your encouragement was crucial for me to publish the map!

Now i want to tell to all,
WWWWWWWWWWWWWWWWWWWWWWWWWWWWWWWEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE
Blue_Crying Green_Crying

your love embarrasses me!!
Silnius
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Posts: 274
Joined: Mon Nov 05, 2012 8:15 am


With what programs did you build the map ?

Also check that topic http://www.buildandshoot.com/viewtopic. ... 19&p=43252 for the Isorender, it can be useful if you have any other projects !
pandaro
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Posts: 26
Joined: Wed Jun 04, 2014 8:06 am


Silnius wrote:
With what programs did you build the map ?

Also check that topic http://www.buildandshoot.com/viewtopic. ... 19&p=43252 for the Isorender, it can be useful if you have any other projects !
thanks for asking

first GIMP
second PYSPADES MAP EDITOR
third BUILD IN A LOCAL SERVER with infinite blocks
try to use VOXELSHOP

But i need help.
I try to make somethings of better, create models of trees or other decorations using voxelshop.
this is very easy, but i'm unable to import them into a map created by me.
I'm work with linux, does anyone know how?
pandaro
Deuced Up
Posts: 26
Joined: Wed Jun 04, 2014 8:06 am


and i have fix the spawnpoint in the txt file
see firs post
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