This script prevents:
- an invisible player glitch, fixed by topo
- an "unlimited tower" crash, fixed by Danko
https://bitbucket.org/NateShoffner/pysn ... /bugfix.py
Invisible player glitch fix and "unlimited tower" crash fix
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Captain_Pi
Artist
- Posts: 323
- Joined: Thu Dec 12, 2013 1:20 pm
thx
Project Vanilla: Spreading the word of the Internet Box since '13
noobofspades wrote:longbyte1 wrote:Remember, quality, not quantity.that's why your mom only bangs me
Thanks
"Work it harder, make it better, do it faster, makes us stronger"
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Blender Man
Deuced Up - Posts: 28
- Joined: Tue Jun 18, 2013 7:55 pm
yeah i just witnessed someone last night on the MGC server that did the unlimited tower on top of hallway. he was digging the bottom block and then all the clients crashed
Maps
Hallway Castle
Hallway Castle
Looks like you still need to implement this into aloha.pk.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
izzy wrote:Why do you say that, Lincent?Nevermind, it was a ragdoll glitch in Openspades.
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Vezok wrote:Yes but Lincent is more active on the 1.0 forums, so BnS have that appeal.
longbyte1 wrote:They're all waiting on me to finish my WebGL client.
The truth is that I haven't worked on it for the past 2 months.
izzy wrote:This script prevents:Well. I've found out, how to ACTIVAte and how to DISABLE this 'bug'..
- an invisible player glitch, fixed by topo
- an "unlimited tower" crash, fixed by Danko
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