Arkger's Beginner Armory!NEW [SMGEXT CAMOED]

Released modifications for the OpenSpades client.
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
64 posts Page 3 of 5 First unread post
A. Soldier
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 81
Joined: Wed Nov 07, 2012 5:34 pm


Wait, how did you make those smaller blocks for the ironsights, did you double dimensions a few times or something else?
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


$oldierboy wrote:
Wait, how did you make those smaller blocks for the ironsights, did you double dimensions a few times or something else?
The script does that automatically does that. As long as you use it as scope.kv6, you will be fine.
bullets
League Participant
League Participant
Posts: 902
Joined: Sun Aug 18, 2013 8:01 am


$oldierboy wrote:
Wait, how did you make those smaller blocks for the ironsights, did you double dimensions a few times or something else?
https://github.com/yvt/openspades/wiki/ ... flex-Sight
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


Working on some awesome stuff!

I have finally edited the actual weapon, so the platform for the Scopes is MUCH MUCH Bigger, allowing for more sight, and better looking sights in general. Going to get pictures up soon, having interweb problems so that may be in a day or two! Also planning to make desert, arctic, and tactical black camoes for it. I will also begin on the aimpoint AB because now its actually possible, because the 4 wide limit has become 12 wide!

I'll get back to you guys when I am finished, stay tuned because I will upload it soon!
Image
Image
Image
Image
any suggestions? Or should I just upload them for download?
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


Cough Cough, Look up. I need a little looking
Zekamalikyd
Modder
Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


if that's a holographic sight
here's a ref pic
Image
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


Zekamalikyd wrote:
if that's a holographic sight
here's a ref pic
Image
It isn't, but it'll be easy enough to turn it into one. It's just something I made based off of a Holographic Sight in BF3.
Zekamalikyd
Modder
Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


so, a holo based on a holo
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


Zekamalikyd wrote:
so, a holo based on a holo
I guess o_o
MMSA
Winter Celebration 2013
Winter Celebration 2013
Posts: 121
Joined: Tue Jan 01, 2013 2:24 pm


cool mods keep it up Blue_Rifle Green_Rifle
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


MMSA wrote:
cool mods keep it up Blue_Rifle Green_Rifle
Thanks!

And I added the SMGEXT mods, currently working on Rifle EXT, and a couple redicules&Scopes I never got around to.
extra
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 864
Joined: Mon Aug 26, 2013 10:56 pm


Arkger wrote:
Working on some awesome stuff!

I have finally edited the actual weapon, so the platform for the Scopes is MUCH MUCH Bigger, allowing for more sight, and better looking sights in general. Going to get pictures up soon, having interweb problems so that may be in a day or two! Also planning to make desert, arctic, and tactical black camoes for it. I will also begin on the aimpoint AB because now its actually possible, because the 4 wide limit has become 12 wide!

I'll get back to you guys when I am finished, stay tuned because I will upload it soon!
Spoiler:
Image
Image
Image
Image
any suggestions? Or should I just upload them for download?
Looks awesome!
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


I like it, but the reticule seems a bit 'non-centered' because of the sight model. Other than that, good job :)
Arkger
League Participant
League Participant
Posts: 371
Joined: Sat Nov 02, 2013 6:31 pm


Commando_Ghost wrote:
I like it, but the reticule seems a bit 'non-centered' because of the sight model. Other than that, good job :)
Oh, thats just the picture I believe. When I tested it, it was very accurate!

But im glad you liked it! :)

Im still working in the AIMPOINT and the SUSAT, but Rifle EXT version is taking some time.
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


Arkger wrote:
Commando_Ghost wrote:
I like it, but the reticule seems a bit 'non-centered' because of the sight model. Other than that, good job :)
Oh, thats just the picture I believe. When I tested it, it was very accurate!

But im glad you liked it! :)

Im still working in the AIMPOINT and the SUSAT, but Rifle EXT version is taking some time.
Let me rephrase that. The sight model isn't centered properly along with the reticule.
64 posts Page 3 of 5 First unread post
Return to “OpenSpades MODs”

Who is online

Users browsing this forum: No registered users and 30 guests