Arkger's Beginner Armory!NEW [SMGEXT CAMOED]
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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A. Soldier
3 Years of Ace of Spades
- Posts: 81
- Joined: Wed Nov 07, 2012 5:34 pm
Wait, how did you make those smaller blocks for the ironsights, did you double dimensions a few times or something else?
$oldierboy wrote:Wait, how did you make those smaller blocks for the ironsights, did you double dimensions a few times or something else?The script does that automatically does that. As long as you use it as scope.kv6, you will be fine.
$oldierboy wrote:Wait, how did you make those smaller blocks for the ironsights, did you double dimensions a few times or something else?https://github.com/yvt/openspades/wiki/ ... flex-Sight
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
Working on some awesome stuff!
I have finally edited the actual weapon, so the platform for the Scopes is MUCH MUCH Bigger, allowing for more sight, and better looking sights in general. Going to get pictures up soon, having interweb problems so that may be in a day or two! Also planning to make desert, arctic, and tactical black camoes for it. I will also begin on the aimpoint AB because now its actually possible, because the 4 wide limit has become 12 wide!
I'll get back to you guys when I am finished, stay tuned because I will upload it soon!
any suggestions? Or should I just upload them for download?
I have finally edited the actual weapon, so the platform for the Scopes is MUCH MUCH Bigger, allowing for more sight, and better looking sights in general. Going to get pictures up soon, having interweb problems so that may be in a day or two! Also planning to make desert, arctic, and tactical black camoes for it. I will also begin on the aimpoint AB because now its actually possible, because the 4 wide limit has become 12 wide!
I'll get back to you guys when I am finished, stay tuned because I will upload it soon!
any suggestions? Or should I just upload them for download?
Cough Cough, Look up. I need a little looking
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
if that's a holographic sight
here's a ref pic
here's a ref pic
Zekamalikyd wrote:if that's a holographic sightIt isn't, but it'll be easy enough to turn it into one. It's just something I made based off of a Holographic Sight in BF3.
here's a ref pic
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
so, a holo based on a holo
Zekamalikyd wrote:so, a holo based on a holoI guess o_o
MMSA wrote:cool mods keep it upThanks!
And I added the SMGEXT mods, currently working on Rifle EXT, and a couple redicules&Scopes I never got around to.
Arkger wrote:Working on some awesome stuff!Looks awesome!
I have finally edited the actual weapon, so the platform for the Scopes is MUCH MUCH Bigger, allowing for more sight, and better looking sights in general. Going to get pictures up soon, having interweb problems so that may be in a day or two! Also planning to make desert, arctic, and tactical black camoes for it. I will also begin on the aimpoint AB because now its actually possible, because the 4 wide limit has become 12 wide!
I'll get back to you guys when I am finished, stay tuned because I will upload it soon!any suggestions? Or should I just upload them for download?Spoiler:
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
I like it, but the reticule seems a bit 'non-centered' because of the sight model. Other than that, good job :)
Commando_Ghost wrote:I like it, but the reticule seems a bit 'non-centered' because of the sight model. Other than that, good job :)Oh, thats just the picture I believe. When I tested it, it was very accurate!
But im glad you liked it! :)
Im still working in the AIMPOINT and the SUSAT, but Rifle EXT version is taking some time.
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
Arkger wrote:Let me rephrase that. The sight model isn't centered properly along with the reticule.Commando_Ghost wrote:I like it, but the reticule seems a bit 'non-centered' because of the sight model. Other than that, good job :)Oh, thats just the picture I believe. When I tested it, it was very accurate!
But im glad you liked it! :)
Im still working in the AIMPOINT and the SUSAT, but Rifle EXT version is taking some time.
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