Arkger's Beginner Armory!NEW [SMGEXT CAMOED]

Released modifications for the OpenSpades client.
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Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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Arkger
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Sorry it's been a while since mods. I'm just working hard on trying to figure out how to mode .95u, and now 1.0..
techniques
Deuce
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Joined: Wed Aug 28, 2013 2:26 am


Just a question are your mods for 0.0.10 as well? Also when I tried to use your mods on Openspades 0.0.9 they didn't work, it would be nice if someone could help me.
Arkger
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So, New development!

The reflex mods ACTUALLY work with .10...

So, I'll be working on making more of these, because i just thought this was useless! It isn't!

@Techniques You really do have to get the Reflex Mod, afterwards you can use my mods.
techniques
Deuce
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Arkger but the problem is even AFTER having the reflex mods installed they don't work. Any solutions?
Arkger
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What's the error?
SovietMarmalade
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Arkger wrote:
So, New development!

The reflex mods ACTUALLY work with .10...

So, I'll be working on making more of these, because i just thought this was useless! It isn't!

@Techniques You really do have to get the Reflex Mod, afterwards you can use my mods.
Can you make WW2 weapons and pair it with the new skin that I made?
techniques
Deuce
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Joined: Wed Aug 28, 2013 2:26 am


Arkger wrote:
What's the error?
Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.

Hope this helps. Help is much appreciated, thanks.
bullets
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techniques wrote:
Arkger wrote:
What's the error?
Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.

Hope this helps. Help is much appreciated, thanks.
You're probably using the wrong version, and you also have to get the original scope mod Yvt made.
CommieBuffalo
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techniques wrote:
Arkger wrote:
What's the error?
Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.

Hope this helps. Help is much appreciated, thanks.
A has been like that side at least 0.0.9, I think, as that was the version I started using OS in. Don't know how to help with the others tho.
Arkger
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Ichiboi111 wrote:
Arkger wrote:
So, New development!

The reflex mods ACTUALLY work with .10...

So, I'll be working on making more of these, because i just thought this was useless! It isn't!

@Techniques You really do have to get the Reflex Mod, afterwards you can use my mods.
Can you make WW2 weapons and pair it with the new skin that I made?
Interesting.

Yeah, I could try! ^_^

I'd most likely use Sight1 and Sight2 though, Holosights on a thompson would just be weird.
ALSO, give me pictures of what you want me to make.
Last edited by Arkger on Sat Apr 05, 2014 3:29 pm, edited 1 time in total.
Arkger
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Joined: Sat Nov 02, 2013 6:31 pm


techniques wrote:
Arkger wrote:
What's the error?
Errors are:
A. Models of weapons are oddly not found in the Models.pak but rather the baseskin.pak (maybe a problem? not sure)
B. There is no original scope in the folder of the weapon. It doesn't even exist, so I just put your files in and named them Scope.
C. After following your instructions, the mod(s) didn't implement.

Hope this helps. Help is much appreciated, thanks.
A. If you downloaded the reflexsight mod for .9, it should create a brand new set of models, scripts, and GFX. If you downloaded it for .10, you should use the reflexsight 2 or 3. I made a post about reflexsight 3.

B.You see, you also have to put in the script for the weapons into the "script" folder found in baseskins, or the game won't know what to do with "Scope".

C.If you follow my directions after getting the right reflexsight pak, it should work perfectly.
SovietMarmalade
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A Thompson Submachine gun

Image

And to help you save time, I've made the Sight2.kv6 already.
http://www.mediafire.com/download/bdg9j ... Sights.zip



Also if it's okay to request more than one gun, can you also make an M1A1 Carbine for a Semi replacement.
Here's the reference photo:
http://upload.wikimedia.org/wikipedia/c ... museum.jpg
Arkger
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Ichiboi111 wrote:
A Thompson Submachine gun

Image

And to help you save time, I've made the Sight2.kv6 already.
http://www.mediafire.com/download/bdg9j ... Sights.zip



Also if it's okay to request more than one gun, can you also make an M1A1 Carbine for a Semi replacement.
Here's the reference photo:
http://upload.wikimedia.org/wikipedia/c ... museum.jpg
I'll try my best. I've never modded a weapon besides my EXT, and all that was was making a bigger pedestal. I'll do my best though.
SovietMarmalade
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Arkger wrote:
I'll try my best. I've never modded a weapon besides my EXT, and all that was was making a bigger pedestal. I'll do my best though.
Take your time. I have patience
SovietMarmalade
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Arkger wrote:
I'll try my best. I've never modded a weapon besides my EXT, and all that was was making a bigger pedestal. I'll do my best though.
Take your time. I have patience
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