Spoiler:
Spoiler:
Changes are obvious and I didn't add the barrel yet because I might need to adjust the length in the near future.
comparison -
prev. model and the reworked
Well IMHO...Thank you. I'm fixing those parts right now. Anyway, I can't really tell the difference when using OpenGL and software renderer (well it's just me). Again, thank you.
Your other mods are average/above-average.
But this is a bit outstanding. The huge scale of model (I say it's too detailed), the amount of detail...
It isn't flawless though. Some individual parts have wrong scale, bad proportions. It will look awful on OpenGL, but awesome on Software renderer, because it has so much detail. Just honestly, too much work and too little effect.
On second thought, you might still succeed, because it isn't that much detailed, just be careful to not over-do it.Yeah, hope so.
Btw, I am familiar with scripts if you get stuck and there's OpenSpades tutorials.A bolt action and/or a different reload animation will be good for this one, but I don't even have basic knowledge about c++ or any programming language. But one question, is it possible to make a bolt action animation between every shot?
tobi9sc wrote:Thank you. I'm fixing those parts right now.Take a look at this from "OpenSpades tutorials" in my signature - this is how I've done my most recent work:
tobi9sc wrote:Anyway, I can't really tell the difference when using OpenGL and software renderer (well it's just me).OpenGL and Software look different, because they use different methods to render (draw on screen) the cubes.
A bolt action and/or a different reload animation will be good for this one, but I don't even have basic knowledge about c++ or any programming language. But one question, is it possible to make a bolt action animation between every shot?Yes it is possible and I've done it. But you have only 0.5 seconds to cycle the bolt, so the animation isn't going to be pretty. This game seriously needs a new protocol with some fresh weapons.
I'll definitely check those out.tobi9sc wrote:Thank you. I'm fixing those parts right now.Take a look at this from "OpenSpades tutorials" in my signature - this is how I've done my most recent work:
Making realistic models:
OpenSpades realistic scale .odt - 2016.01.14
OpenSpades realistic scale .pdf - 2016.01.14
Ohhh, I see it now.tobi9sc wrote:Anyway, I can't really tell the difference when using OpenGL and software renderer (well it's just me).OpenGL and Software look different, because they use different methods to render (draw on screen) the cubes.
OpenGL (default cubes) - blocky:
Software (bounded cubes) - smooth:
Do you see that OpenGL is blocky and Software is smooth? If you have a very detailed model, OpenGL looks blocky anyway, but Software (bounded cube) looks smooth.
I mean this:A bolt action and/or a different reload animation will be good for this one, but I don't even have basic knowledge about c++ or any programming language. But one question, is it possible to make a bolt action animation between every shot?Yes it is possible and I've done it. But you have only 0.5 seconds to cycle the bolt, so the animation isn't going to be pretty. This game seriously needs a new protocol with some fresh weapons.
Bolt action rifle - download file "Bolt Action ANIM.zip".
Oh and another thing: don't make model z-axis (height) more than 64 blocks, Openspades will reject the model if you do.I am able to test the model ingame, so I think the model is fine.
tobi9sc wrote:I mean this:Yeah, we are talking about the same thing. My animation isn't smooth or good looking, but it is a basic bolt-action animation, so you might want to check out the script.
tobi9sc wrote:updated the op for the reworkGun looks a lot better. Too bad you removed IRL weapon image, but I can say that it is way closer now.
Yeah, we are talking about the same thing. My animation isn't smooth or good looking, but it is a basic bolt-action animation, so you might want to check out the script.I already did and didn't understand anything. Maybe i'll watch some tutorials sometimes.
Gun looks a lot better. Too bad you removed IRL weapon image, but I can say that it is way closer now.Thanks. Added btw.
I'd love to make animation script for this rifle, but my computer melted (so I don't have the tools to do that), plus I am working on some projects of my own.YES PLEASE!!! oh, that sucks :/
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