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Paratrooper's M4 Magpul w/ Side Charging Mod
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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GoofKnocker
Deuce - Posts: 21
- Joined: Fri Feb 14, 2014 6:20 pm
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Paratrooper
Modder
- Posts: 65
- Joined: Sat Dec 08, 2012 3:35 am
Here's progress of the L115A3 I'm working on. Expect it to be released some time within the next decade.
Paratrooper wrote:Here's progress of the L115A3 I'm working on. Expect it to be released some time within the next decade.Looks cool.
Gotta get a grip.
Paratrooper wrote:...Expect it to be released some time within theR.I.Pnext decade.
Paratrooper're you still going to post this rifle?
" I aim with a defective eye! "
he takes forever making his mods cause he has to make 'em top notch and also as you can tell he doesn't go on that much :P
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strawhatpirate
Modder
- Posts: 136
- Joined: Mon Nov 05, 2012 9:35 pm
Really impressive mod, didn't know OS was so customizable, how hard was the scripting part to figure out?
Bastion forever.
"Milk is the only good white thing, that isn't semen" - Juxta
Watt da fakk nice Weapons Dude :0
Better than my AA-12 (look on my site) :D
Better than my AA-12 (look on my site) :D
$waggy Ling was here :P
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conternecticus
Deuce - Posts: 2
- Joined: Sat Dec 14, 2013 7:01 am
Will you release the semi rifle up there? :D This gun is amazing!
If the z axis of the gun is more than 64, you'll have to split the gun. Just sayin
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Paratrooper
Modder
- Posts: 65
- Joined: Sat Dec 08, 2012 3:35 am
Don't know what to do for the bolt animation: anything I do seems a bit awkward.
The z-axis isn't a problem so far.
The z-axis isn't a problem so far.
Yeah, anims are a pain in the ass.
You can try moving gun to side like you were sprinting. Kind of "hide" animation (what AoS 0.x did).
Also I recommend recording bolt cycling from a game, make screenshots at 0.1 second intervals. So you get like 5-10 screenshots.
Now you place a single screenshot (half transparent) as a sight picture.
Then you align the gun model with the model in picture.
You figure out what values you need at what times and make a similar cycling anim to the chosen game.
Do you know of settings in scripts? If you do with settings, and code well, you can do this in one go.
Have separate values for:
rotation (3 Vector)
position (3 Vector)
bolt cycle completion (1 float, somewhat like ReadyState)
and image number (toggles between screenshots you have, so no restarting)
You just go with image 1, find rotation, position, bolt cycle completion state that go along with current screenshot,
write all those numbers down (paper&pencil)
Go with next image
rinse and repeat
???
profit!
btw your avatar has made me think of adding paratroopers into AoS... like 3 years ago? I still fancy the idea.
You can try moving gun to side like you were sprinting. Kind of "hide" animation (what AoS 0.x did).
Also I recommend recording bolt cycling from a game, make screenshots at 0.1 second intervals. So you get like 5-10 screenshots.
Now you place a single screenshot (half transparent) as a sight picture.
Then you align the gun model with the model in picture.
You figure out what values you need at what times and make a similar cycling anim to the chosen game.
Do you know of settings in scripts? If you do with settings, and code well, you can do this in one go.
Have separate values for:
rotation (3 Vector)
position (3 Vector)
bolt cycle completion (1 float, somewhat like ReadyState)
and image number (toggles between screenshots you have, so no restarting)
You just go with image 1, find rotation, position, bolt cycle completion state that go along with current screenshot,
write all those numbers down (paper&pencil)
Go with next image
rinse and repeat
???
profit!
btw your avatar has made me think of adding paratroopers into AoS... like 3 years ago? I still fancy the idea.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Deuce - Posts: 1
- Joined: Tue Jan 12, 2016 5:58 am
Dude how do I install it its not working D: idk how to fix it plz help
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