Evergreen's OS mods - M4A1,SR25,ChristmasPack&more!

Released modifications for the OpenSpades client.
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
200 posts Page 13 of 14
Paratrooper
Modder
Modder
Posts: 64
Joined: Sat Dec 08, 2012 3:35 am


Before you go through with it any further, do you know how to convert MagicaVoxel's .vox to .kv6?
bloodfox
Post Demon
Post Demon
Posts: 2207
Joined: Mon Oct 21, 2013 4:32 pm


put them in slab6 and convert them to kv6...? Idk, I'm just making this up as I go
Hot Dog
Blue Master Race
Blue Master Race
Posts: 83
Joined: Sun Dec 22, 2013 2:36 am


I'm back to pester you with more questions. Thanks for taking the time to answer my previous ones btw, really appreciate it.
Anyways, MagicaVoxel updated last week and no longer crashes when I export using the slab button. The question is, how do I convert slab.vox to kv6?
Evergreen
Deuced Up
Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Hot Dog wrote:
I'm back to pester you with more questions. Thanks for taking the time to answer my previous ones btw, really appreciate it.
Anyways, MagicaVoxel updated last week and no longer crashes when I export using the slab button. The question is, how do I convert slab.vox to kv6?
I don't know. I tried to run Slab6 in Wine when I found out that magicavoxel wouldn't import it. So if it exports Slab.vox instead of Vox.kv6 then exporting and importing .vox in Slab is probably the way to go. Then import to slab as vox, export as kv6. Which is very complicated. I might end up just using Slab6 to model to save the hassle, if I can get it to work. Magica looks great for renders though
GoofKnocker
Deuce
Posts: 21
Joined: Fri Feb 14, 2014 6:20 pm


Cannot wait for the Benelli M4 Shotgun, Woot Woot !
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


Evergreen, just been looking at some old posts.

Hate to resurrect, but your mods are awesome. The M14 is FANTASTIC.
Athus
Deuce
Posts: 11
Joined: Mon Aug 08, 2016 2:30 am


Nicely done.
prawyisprawied
Deuce
Posts: 7
Joined: Sun Sep 24, 2017 9:18 am


Will you release G39?
Evergreen
Deuced Up
Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


I should come back and make the Benelli
prawyisprawied
Deuce
Posts: 7
Joined: Sun Sep 24, 2017 9:18 am


You're best modder i've seen so far, models are shall i say very plesant to my eyes so much so that i will wank my winkie all day, all night till i die (except for 1911 it's cool, very cool but, the slide is...). Anyway, good to see you're not dead because you have real talent to modeling, just keep it up. And if you will release G36 i will blow you, best blowjob you ever had, i will suck you like vacuum with knowledge of grapefruit technique.
StrikerJanners
Deuced Up
Posts: 75
Joined: Fri Jun 24, 2016 7:35 pm


im trying to imagine a custom animation for that 1911
kinda like a gamebanana vibe
fucktons of custom weapon anims
bloodfox
Post Demon
Post Demon
Posts: 2207
Joined: Mon Oct 21, 2013 4:32 pm


evergreen should come back to make a benelli <3
Evergreen
Deuced Up
Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


I’m blushing. Three years later and the demand is still there. Fuck me. Let’s do this
Snowy Fox
Deuce
Posts: 6
Joined: Fri Nov 24, 2017 11:19 pm


Glad to see there are still a few people around. I like the look of these mods, but I'm having massive trouble installing them into OpenSpades 0.1.1c. Specifically, I tried installing the M14 EBR, unpacking the files, then merging them into Resources/pak010-BaseSkin.pak using 7zip. As far as I'm aware, I'm following the correct process. But, the game crashes as soon as it tries to load the rifle. The scripts seem to be what are causing the crash, but leaving them out causes the rifle to be arranged incorrectly. What am I missing here?
AsianGuy
Build and Shoot's 1st Birthday
Build and Shoot's 1st Birthday
Posts: 591
Joined: Sat Mar 02, 2013 3:46 pm


Thu Dec 14, 2017 9:09 pmSnowy Fox wrote:
Glad to see there are still a few people around. I like the look of these mods, but I'm having massive trouble installing them into OpenSpades 0.1.1c. Specifically, I tried installing the M14 EBR, unpacking the files, then merging them into Resources/pak010-BaseSkin.pak using 7zip. As far as I'm aware, I'm following the correct process. But, the game crashes as soon as it tries to load the rifle. The scripts seem to be what are causing the crash, but leaving them out causes the rifle to be arranged incorrectly. What am I missing here?
I'm not sure that this mod's intended for 1.1c of OS. iirc, mods for 1.1c and 1.1b are different from each other.
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