Evergreen's OS mods - M4A1,SR25,ChristmasPack&more!

Released modifications for the OpenSpades client.
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Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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Evergreen
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Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


OLD M4A1
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Screenshots
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DOWNLOAD


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DOWNLOAD

COMING SOON:
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Thanks to Roman_rus for his scripts!

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presents
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SMG:M4A1
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SCREENSHOTS
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RIFLE:SR25
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INCLUDES:
Player mod
SMG sound effects
Scripts thanks to Roman_rus

TO COME:
GUI mods?
Benelli M4 shotgun

DOWNLOAD
Woodland varient

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More in download
INCLUDES:
Weapons shown above
Coal grenade
Candy cane spade
Full Santastic player models
Jingle bells click sound effect
"Ho ho ho" sound effect when aiming
potentially more to come!

DOWNLOAD
Last edited by Evergreen on Wed Nov 26, 2014 3:57 am, edited 19 times in total.
Pedroh
Post Demon
Post Demon
Posts: 1174
Joined: Fri Jul 19, 2013 8:19 pm


Needs color, try making it a bit bigger, because it lacks detail. Nice iron sights though
Evergreen
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Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Pedroh wrote:
Needs color, try making it a bit bigger, because it lacks detail. Nice iron sights though
This is a black version, I can do a recolor to whatever you want if you can't do it yourself. It's a little lighter ingame, the previews are darker than the model. I prefer the blockier look still, but that's just me :P glad you like it!
Pedroh
Post Demon
Post Demon
Posts: 1174
Joined: Fri Jul 19, 2013 8:19 pm


I make mods to and to me one color models seem dull, but hey that's just me. Keep it coming I see lots of potential
Evergreen
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Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Pedroh wrote:
I make mods to and to me one color models seem dull, but hey that's just me. Keep it coming I see lots of potential
It's actually a couple colors, it just has a dark scheme to look black
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


Evergreen, good first try.

Couple of things-

- The Handguard is a bit thick in comparison the the barrel just before it- or maybe the barrell is too thin?
- sights are good
- Your preview image just looks like a bunch of shadows to me, tbh.

Have fun modding! Feel free to ask me anything, you seem like a decent person. :-)
tobi9sc
Modder
Modder
Posts: 348
Joined: Sun Nov 25, 2012 12:32 am


few things

- needs more color (color = detail)
- make it bigger
- handguard is too short
- stock needs work

in short - the model is small, nice body anyway
Evergreen
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Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Thanks for all the feedback!

Here's the problem I face with this specific gun;

To make it bigger would mean to mess with the proportions relative to barrel. If I try to make the handguard 4x4vox then the barrel, to stay centered, would automatically have to be 2x2vox, which makes it look incredibly fat. The next option would be making the handguard(and rest of body) 5x5vox, making the barrel either 3x3, which still looks fat, or 1x1, which looks too narrow. A model with a 6x6 handguard is the smallest accurate size at double the current model's size.

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Evergreen
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Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Alright, going with the double dimensions.

Changed some of the details, changed colors.

Here's the new plan;
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Legomax11
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Joined: Sat May 17, 2014 6:43 pm


Evergreen wrote:
Alright, going with the double dimensions.

Changed some of the details, changed colors.

Here's the new plan;
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I Like the new plan, i'd definitely use it for my smg, and if you get into it it would be nice with a reflex sight
Evergreen
Deuced Up
Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Definitely planning on a reflex sight

Initial model complete:
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Still need to work on sight models, placement, scripts, and model tweaks if needed
Zekamalikyd
Modder
Modder
Posts: 4222
Joined: Mon Apr 01, 2013 3:40 pm


um you may want to try adding some voxels around the mag housing
Last edited by Zekamalikyd on Wed Aug 20, 2014 9:09 pm, edited 1 time in total.
Evergreen
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Posts: 199
Joined: Thu Jul 24, 2014 5:38 am


Zekamalikyd wrote:
um you may want to try adding some voxels [around] the mag housing
I tried, had difficulty getting it to look right.
1Shot1Kill
Modder
Modder
Posts: 1708
Joined: Sun Mar 02, 2014 5:53 pm


You might want to make the straight part of the magazine longer, but apart from that nice job.
Warp
Green Master Race
Green Master Race
Posts: 704
Joined: Mon May 19, 2014 4:07 pm


Evergreen wrote:
Definitely planning on a reflex sight

Initial model complete:
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Still need to work on sight models, placement, scripts, and model tweaks if needed
+1 +1 +1

I would extend the mag, personally. Good Job.
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