\*FROGGEATER'S ANIMATED HD WEAPONRY*/ (New: LINKS ARE FIXED)

Released modifications for the OpenSpades client.
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Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
165 posts Page 1 of 11 First unread post

Because war never changes, but changes anyway, you still need weapons. New ones. Which one next?

32%
TDI Vector .45 Enhanced
28
6%
B&T APC-9
5
25%
H&K MP5A4
22
9%
Bofors CBJ-MS
8
21%
Magpul PDR
18
7%
Another one (precise in answers)
6

Total votes: 87

Omicronkill
Deuced Up
Posts: 87
Joined: Sat Oct 26, 2013 4:45 pm


Hi guys, call me FroggEater now (too much french influence)!
I'll post all my mods here as before, even if you can expect moar weapons to come now Blue_Wink1 . I can make animations for my weaps from today, thanks to Chameleon and his help (your mods are amazing). If you love these, post some constructive feedback! It's always appreciated and can help a freaking lot when the modder is stuck with something (do it also for others, obviously). So, here come the mods!

INSTALLATION INSTRUCTIONS:
[/u][/b]
My mods come directly in pak format. To install, follow these instructions:
1. Make sure you have nothing but your default pak files in your OS' Resources folder (default ones are pak000, pak001, pak002, pak010, pak011, pak012, pak999)
2. Put directly the pak file you donwloaded here in your Resources folder
3. Enjoy!

If it doesn't work, extract the content of my pak archives into your Resources folder or extract the content of my pak archives and put it into pak010-BaseSkin.
WEAPONS:
[/u][/b]

Accuracy International AWP
Image
IN GAME SCREENSHOTS:
Spoiler:
Image
Image
Image
DOWNLOAD (w/o zoom): https://www.dropbox.com/s/lzenx5zg56vw7 ... m.pak?dl=0
DOWNLOAD (with zoom): https://www.dropbox.com/s/jn1febdqhnfm4 ... m.pak?dl=0
This one is known here as my comeback weapon. After releasing it without animations and with PNG sights, I saw it like an incomplete mod and worked harder on it. So, here it is. Version 2: The scope is now larger, with a cover (stupid idea). You can also download it with an experimental and buggy configurable zoom (in preferences IG), made by Chameleon.
FEATURES:
- Bolt cycling animations after reloading and shooting
- Custom HQ sounds
- True and perfectly centered scope for maximum accuracy
- Correct hands and weapon placements
- Optional and configurable zoom
||||||||||
Kalashnikov AK-47
Image
IN GAME SCREENSHOTS:
Spoiler:
Image
Image
Image
DOWNLOAD: https://www.dropbox.com/s/07eemx6k6mbbl ... m.pak?dl=0
A second weapon that I made to learn scripting a bit more. I chose this one because Chameleon also made one and I wanted something to refer to. However, this AK was entirely but a little script chunk made by me. One more time, thx to Chameleon!
FEATURES:
- Bolt animation
- Reloading animation
- Custom HQ sounds
- True iron sights
- Correct hands placements
||||||||||
FA-MAS F1
Image
IN GAME SCREENSHOTS:
Spoiler:
Image
Image
DOWNLOAD: https://www.dropbox.com/s/mxdpjafbykw97 ... m.pak?dl=0
Now the french rifle by excellence, the FA-MAS F1. I struggled a lot with it because of its bullpup design and it's why it's so big and the anims are so bad. The sounds are also not so good, too loud. I don't recommend it for serious playing, it'll take a lot of your screen...
FEATURES:
- Bolt animation
- *Bad* reloading animation
- Custom *crappy* sounds
- True iron sights
- Correct hands placements
END NOTES:

Don't steal my work

Ask before releasing something based on my mods
Last edited by Omicronkill on Sat Jun 27, 2015 7:48 am, edited 31 times in total.
thehairlesplant
Blue Master Race
Blue Master Race
Posts: 32
Joined: Sun Aug 18, 2013 4:57 pm


Sick rifle bro! Keep up the sick work!
Omicronkill
Deuced Up
Posts: 87
Joined: Sat Oct 26, 2013 4:45 pm


thehairlesplant wrote:
Sick rifle bro! Keep up the sick work!
Thx for your quick comment and your vote!
Xenon
Green Master Race
Green Master Race
Posts: 395
Joined: Sat Oct 12, 2013 1:57 am


These are nice bro, keep up the good work.
Omicronkill
Deuced Up
Posts: 87
Joined: Sat Oct 26, 2013 4:45 pm


Xenon wrote:
These are nice bro, keep up the good work.
Thx to you!
1Shot1Kill
Modder
Modder
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Joined: Sun Mar 02, 2014 5:53 pm


Could you post a screenshot on slab6?
Omicronkill
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Posts: 87
Joined: Sat Oct 26, 2013 4:45 pm


1Shot1Kill wrote:
Could you post a screenshot on slab6?
Done! You can see it on the first post!
Zekamalikyd
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Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


can you make the sights closer to the real sights?
1Shot1Kill
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Modder
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Joined: Sun Mar 02, 2014 5:53 pm


Looks very good, could you make a desert-tan version?
thehairlesplant
Blue Master Race
Blue Master Race
Posts: 32
Joined: Sun Aug 18, 2013 4:57 pm


Hey you wouldn't know how to edit the position of the sights and magazine would you?
Omicronkill
Deuced Up
Posts: 87
Joined: Sat Oct 26, 2013 4:45 pm


Don't worry, I'll make realistic iron sights and scope in both black and tan version.
For the moment, I search how to put the aiming point higher without moving the hands, cause actually, when I make the rifle with a scope the hands are too high. I don't want to use png sights.

@thehairlesplant I've answered to your question in your topic, I guess (EDIT: In fact I haven't, sorry, I'll describe to you the pivots's utilities tomorrow). But never mind. To do that, you've to adjust the pivots in slab6. Actually, the aiming point is located 3 blocs and a half above the pivot (7 blocs on the rifle).
The pivot of the magazine is placed on the pivot of the weapon IG.
The pivots of the sights are placed on the aiming point's axis IG.
Sorry if I am not clear, I am french, I don't use any translator and the weapons's gestion in OS is quite complex.

Note: The actual iron sight is made like this for accuracy purposes and because of actual limitations that I've listed above.
Last edited by Omicronkill on Sat Apr 26, 2014 8:58 pm, edited 1 time in total.
scrawl
Veterans
Veterans
Posts: 974
Joined: Mon Dec 16, 2013 12:09 pm


Looks good!
Omicronkill
Deuced Up
Posts: 87
Joined: Sat Oct 26, 2013 4:45 pm


Thx for replies!

I've found a solution for making hd guns like the SCAR. I think that I'll use Roman_rus's scripts, if I can.
Commando_Ghost
Modder
Modder
Posts: 1168
Joined: Mon Dec 31, 2012 12:23 pm


pretty amazing scar.
_Frocs_
League Participant
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Posts: 411
Joined: Fri Nov 01, 2013 1:03 pm


Nice one, keep it up!
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