ALL OTHER LINKS ARE DEAD
M16A1 rifle. Free to use for your mods. Requires C++ knowledge to implement. High detail, realistic. No 3rd person model, no sights, no magazine, no script yet.
To do list:
*add trigger and animate parts
*release the weapon
*release animated version of weapon
Download: Revolver-All-14.12.06.zip - Dropbox
Old model without barrel:
Old stuff - frame only:
OLD Dl:Revolver-without Barrel-14.12.06
Revolver progress pictures here: (barrel and cylider)
My Modifications for OpenSpades and TOpenSpadongs.
*TOpenSpadongs modifications can be used in OpenSpades, but there will be lack of some sounds (FireFar etc.)
*You can extract files in /Resources/ folder, game will find them.
*Feel free to modify my weapons and post that on forum. Credit must be given.
*Feel free to reverse-engineer sights, scripts and post that on forum. Give credit if you want to.
*Feel free to post my mods in a pack, BUT pack must contain Readme.txt with following text:
"*insertgunnamehere* was made by Chameleon.h, his mod thread http://buildandshoot.com/posting.php?mo ... 2&p=107203.
FN FAL (animation)
M1 Garand (animation)
Shotgun (animation, beta)
Adapted for both versions:
Version 2.1 - 2014.10.11 - changed front sight to have diagonal parts like rearsight.
*If you want the crosshair to stay when aiming, go to /Scripts/Weapons/SMG folder and there will be an alternative file.
*If you want to know how do I do that, use "Compare" plugin on Notepad++.
Version 1 - Dropbox
Version 2.1 - Dropbox
3rd Person MuzzleFlash - Dropbox
FN FAL (semi)(ACOG sight):
Version 1 - 2014.10.21
Co-release with Warp. He did most of the models and sounds Warps weapons & UI
Has very similar reload animation to AKM rifle. No muzzle flash for now.
Version 1 - Mediafire
M16 rifle (smg):
Bolt-action rifle (semi):
M14 DMR rifle (semi):
Sounds for OpenSpades.10 (best for smg, rifle, explode):
TOpenSpadongs - models, sounds&custom animations:
You can use them with OpenSpades, but crosshairs will stay when aiming, you won't hear different distance sounds etc.
Beretta M92 or M93R (SMG):
Has shooting animation - sights and upper body move when shooting and reloading.
Not 100% realistic, as the upper body should lock back after last shot, but meh, later.
https://www.dropbox.com/s/wbv8cx5a5y1lk ... 20ANIM.zip
The first weapon to have shooting&reload animations, looks nice, has its own sound.
If this weapon has silencer on, and sounds differently from other people's, just change the FireLocal.waw and WeaponNoMagazine.kv6 files, because I am too lazy to do it myself.
https://www.dropbox.com/s/4l8wch24hbeib ... 20ANIM.zip
M1 Garand (Semi):
I am really proud of this boy. Maybe animations don't flow great, and you can see ejected magazines disappear when sprinting,
I still believe it is one of the finest work I've ever done so far. Has *Cling* sound when ejecting clips, shoot and reload animation that no one has done before.
If you are not fond of M1 Garand rifle, you should still give this a try. Also, anyone who is into advanced scripting and animations should examine the View.as file.
https://www.dropbox.com/s/5l0xl90tebk7q ... 20ANIM.zip
Looks pretty identical to the Bolt-Action for OpenSpades, but if I uploaded the right file,
you should see right hand quickly cycling the bolt after shooting and reloading.
I recommend it only for purposes of reverse-engineering, as M1 Garand (above) is superior.
https://www.dropbox.com/s/52rmysicbhaha ... 20ANIM.zip
Benelli M3S90 (Shotgun):
Yeah, the left hand position ain't right.
(but everything else is)(no 3rd person model)
https://www.dropbox.com/s/l2usn4u91dxpl ... hotgun.zip
New animations (pump, shell insert):
Shotgun-Anim-4.10.29-beta - Dropbox
Spread the word if you love my mods.
PM or Email me (but don't spam) if you need help with scripts/animations. I will be glad to help, but it might take time for me to respond (I rarely go on BnS or check email).