[MOD]/[Modloader] WIP ROMANs_Rus (REQUESTS are open)

Released modifications for the OpenSpades client.
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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Henper
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it looks nice Blue_Happy1
Omicronkill
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Probably just the shape, the sight is amazing! You can maybe try to round the scope a little, but it doesn't really matter, the models are very good.
[TY]EnDerp
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So perfect !
Omicronkill
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Oww yeaaah! I'm not the only french guy here!

Anyway, the SPAS-12 is very cool, and I'm happy 'cause the Famas has a chance to be the next weapon. Good luck!
Priok
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that M4 is awesome, nice work.

a tip for the scope, try making it like the one on left instead of the one on the right: http://i.imgur.com/Xy9nmxZ.png
Roman_rus
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Priok wrote:
that M4 is awesome, nice work.

a tip for the scope, try making it like the one on left instead of the one on the right: http://i.imgur.com/Xy9nmxZ.png
OH thanks. i will try it.
Zeitgeist321
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Roman_rus wrote:
Omicronkill wrote:
Good job!
The rifle's scope looks a bit strange, but I don't know exactly why. Maybe it's just the size or the shape.
what do you mean strange? i know that it doesnt seems like real svd scope. sight in scope or what else?
the high-def scope looks awkward compared to the blocky rifle. if i were you' id make a lower res scope attached to the rifle, vector the crosshairs inside, and put the front sight at the front of the gun like normal. the two sights dont reallt need to line up.
Roman_rus
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UP
Zekamalikyd
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everything looks amazing
Captain_Pi
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Tried it. Pretty neat stuff.
Ozone
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I got something that will stand out
Image
1Shot1Kill
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Ozone wrote:
I got something that will stand out
Image
The metal axe part of the rifle blocking the iron sights and blocking your aim seems very logical.
Chameleon
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Some help w/ bolt-action.
You need to note one thing. If you modify a value of any variable in the start of the script, you will change a lot of stuff. If you change a value of any variable in the end of the script, you will not change anything at all (unless it'll be invalid).
Reason:
You modified variable "mat" by putting your shotgun cock script in the middle of file - after weapon parts, but before magazine.
"mat" is used as foundation/basis for all weapon parts (including magazine). By changing its value, you change how other models that are described later on in the script are rendered. I mean, if you change "mat" in line 182
Code: Select all
mat = mat * CreateTranslateMatrix(0.f, cock * -1.5f, 0.f);
, you change how magazine behaves, because it uses the same variable later, in line 193
Code: Select all
mat *= CreateTranslateMatrix(1.f, 4.f, -3.f);
Oh btw,
Code: Select all
mat = mat * 2;
and
Code: Select all
mat*=2;
means the same.

Solutions:
Place your new script after
Code: Select all
LeftHandPosition = leftHand;
RightHandPosition = rightHand;
And here's new script:
Spoiler:
Code: Select all
			// motion blending parameter
			float cockFade = 1.f;
			if(cockFade > 0.f){
				float cock = 0.f;
				float tim = 1.f - readyState;
				if(tim < 0.f){
				}else if(tim < 0.2f){
					cock = 0.f;
				}else if(tim < 0.3f){
					cock = (tim - 0.2f) / 0.1f;
				}else if(tim < 0.42f){
					cock = 1.f;
				}else if(tim < 0.52f){
					cock = 1.f - (tim - 0.42f) / 0.1f;
				}else{
					cock = 0.f;
				}
				
				cock *= cockFade;
				//mat = mat * CreateTranslateMatrix(0.f, cock * -1.5f, 0.f);
				param.matrix = mat * CreateTranslateMatrix(0.f, cock * -1.5f, 0.f);
				
				rightHand = Mix(rightHand, param * Vector3(-2.0f, -2.0f, 0.0f), cockFade);
			}
			
			param.matrix = eyeMatrix * CreateScaleMatrix(0.5f) *
				CreateTranslateMatrix(-0.5f, -8.5f, 5.2f);
			renderer.AddModel(boltModel, param);
I am sure you'll correct syntax mistakes by yourself.
PM me if there are still some trobules like before.
Check my bolt-action for reverse-engineering.
Awesome-4NT0
Deuce
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Can you make a Vector?
Xcalrune104
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Joined: Sun Mar 22, 2015 6:37 am


Hey I have a question i'm just making a simple modified version of the rifle and I wanted to know how do you make sights? ex: a red dot sight? and nice models! i'm excited for more!

Edit: also how do you extend the base rifle length? whenever I do it shrinks like crazy.
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