[MOD]/[Modloader] WIP ROMANs_Rus (REQUESTS are open)
Forum rules
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
Release, download, and praise or criticize completed modifications. For installation and creation help, please visit the OpenSpades general discussion forum.
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Omicronkill
Deuced Up - Posts: 87
- Joined: Sat Oct 26, 2013 4:45 pm
Probably just the shape, the sight is amazing! You can maybe try to round the scope a little, but it doesn't really matter, the models are very good.
Keep in mind that I'm french, so my english isn't perfect and I apologize for that.
I make MODs on OpenSpades, take a look here
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[TY]EnDerp
Veterans
- Posts: 3
- Joined: Sat Mar 23, 2013 11:40 am
So perfect !
Vous étes privé de dessert ...
Sorry for my bad english, I'm a french boy ^ ^
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Omicronkill
Deuced Up - Posts: 87
- Joined: Sat Oct 26, 2013 4:45 pm
Oww yeaaah! I'm not the only french guy here!
Anyway, the SPAS-12 is very cool, and I'm happy 'cause the Famas has a chance to be the next weapon. Good luck!
Anyway, the SPAS-12 is very cool, and I'm happy 'cause the Famas has a chance to be the next weapon. Good luck!
Keep in mind that I'm french, so my english isn't perfect and I apologize for that.
I make MODs on OpenSpades, take a look here
that M4 is awesome, nice work.
a tip for the scope, try making it like the one on left instead of the one on the right: http://i.imgur.com/Xy9nmxZ.png
a tip for the scope, try making it like the one on left instead of the one on the right: http://i.imgur.com/Xy9nmxZ.png
Priok wrote:that M4 is awesome, nice work.OH thanks. i will try it.
a tip for the scope, try making it like the one on left instead of the one on the right: http://i.imgur.com/Xy9nmxZ.png
smth that changes your life
Spoiler:
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Zeitgeist321
Deuce - Posts: 10
- Joined: Sat May 10, 2014 5:16 am
Roman_rus wrote:the high-def scope looks awkward compared to the blocky rifle. if i were you' id make a lower res scope attached to the rifle, vector the crosshairs inside, and put the front sight at the front of the gun like normal. the two sights dont reallt need to line up.Omicronkill wrote:Good job!what do you mean strange? i know that it doesnt seems like real svd scope. sight in scope or what else?
The rifle's scope looks a bit strange, but I don't know exactly why. Maybe it's just the size or the shape.
IGN: Statik Fennec (Or just Statik)
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
everything looks amazing
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Captain_Pi
Artist
- Posts: 323
- Joined: Thu Dec 12, 2013 1:20 pm
Tried it. Pretty neat stuff.
Project Vanilla: Spreading the word of the Internet Box since '13
noobofspades wrote:longbyte1 wrote:Remember, quality, not quantity.that's why your mom only bangs me
I got something that will stand out
A knight in shining armor is a man who has never had his metal truly tested
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1Shot1Kill
Modder
- Posts: 1707
- Joined: Sun Mar 02, 2014 5:53 pm
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Ozone wrote:I got something that will stand outThe metal axe part of the rifle blocking the iron sights and blocking your aim seems very logical.
insert witty quote here like the cool kids do
Some help w/ bolt-action.
You need to note one thing. If you modify a value of any variable in the start of the script, you will change a lot of stuff. If you change a value of any variable in the end of the script, you will not change anything at all (unless it'll be invalid).
Reason:
You modified variable "mat" by putting your shotgun cock script in the middle of file - after weapon parts, but before magazine.
"mat" is used as foundation/basis for all weapon parts (including magazine). By changing its value, you change how other models that are described later on in the script are rendered. I mean, if you change "mat" in line 182
Solutions:
Place your new script after
I am sure you'll correct syntax mistakes by yourself.
PM me if there are still some trobules like before.
Check my bolt-action for reverse-engineering.
You need to note one thing. If you modify a value of any variable in the start of the script, you will change a lot of stuff. If you change a value of any variable in the end of the script, you will not change anything at all (unless it'll be invalid).
Reason:
You modified variable "mat" by putting your shotgun cock script in the middle of file - after weapon parts, but before magazine.
"mat" is used as foundation/basis for all weapon parts (including magazine). By changing its value, you change how other models that are described later on in the script are rendered. I mean, if you change "mat" in line 182
Code: Select all
, you change how magazine behaves, because it uses the same variable later, in line 193 mat = mat * CreateTranslateMatrix(0.f, cock * -1.5f, 0.f);
Code: Select all
Oh btw, mat *= CreateTranslateMatrix(1.f, 4.f, -3.f);
Code: Select all
and mat = mat * 2;
Code: Select all
means the same.mat*=2;
Solutions:
Place your new script after
Code: Select all
And here's new script:
LeftHandPosition = leftHand;
RightHandPosition = rightHand;
Spoiler:
PM me if there are still some trobules like before.
Check my bolt-action for reverse-engineering.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Deuce - Posts: 2
- Joined: Sun Aug 03, 2014 4:13 am
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Deuce - Posts: 15
- Joined: Sun Mar 22, 2015 6:37 am
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Hey I have a question i'm just making a simple modified version of the rifle and I wanted to know how do you make sights? ex: a red dot sight? and nice models! i'm excited for more!
Edit: also how do you extend the base rifle length? whenever I do it shrinks like crazy.
Edit: also how do you extend the base rifle length? whenever I do it shrinks like crazy.
My custom weapons feel free to check them out! :P (I have a 2 forums due to my forum bugging out)
#1 http://buildandshoot.com/viewtopic.php?f=76&t=12848
#2 http://buildandshoot.com/viewtopic.php?f=76&t=12865
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