Scripting ideas

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TB_
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Pretty sure hostages will just end up quitting the game.
Arena would be close enough and without that drawback.
thepolm3
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danhezee wrote:
thepolm3 wrote:
<3 you guys :)
TB_ here you go
My server has been broken for a while so scripts haven't been tested. Hence the tumultuous amoun of bugs in match and sabotage.
Oh and btw i fixed match. Final now works.
What caused the bug? I put in two equals signs instead of one :D
GLHF
Tested it, time extended because of a stalemate works but after there is a cap it keeps going. That is ok but /stoptimer doesnt work, which probably never worked, and it is impossible to /timer or /final after a stalemate. Error message is timer is already running.
DAMMIT!
this got lost in a flood of posts! I'll get it sorted
EDIT: None of these errors happen to me?
Last edited by thepolm3 on Fri Jun 07, 2013 6:16 pm, edited 1 time in total.
thepolm3
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This is the most viewed and commented on topic on the forum :)
Jdrew
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cool
IceCream
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jdrew wrote:
cool
^agreed
Kamikaze_Blargle
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ZEB 99 wrote:
my idea is a counter strike hostage mode like gamemode. In the gamemode when you die you should get swiched to spectator.you cant spawn in untell
1. Hostages are rescued
2.one team completley dies.
The counter terrorist team Should be blue and the terroeist team should be green.The hostages should be 4 from blue with no wepons only a block and should spawn in with the terrorists. If they die they should respawn at the terrorist spawn.
For hostages to be rescued all of them should get to the CT spawn point.
(sorry if over complicated)
I would like to elaborate on this.

To make the hostages not quit, they should be given an objective too... My idea was for the hostages to have a 'safe area' at each side of the map where nobody can kill them, they will have to run or be escorted from one side to the other (starting at the terrorist's spawn), and if they run out of it, the terrorists can shoot them.So they can either run for safety in the area at the counter-terrorist's side (which would also be a boundary rather than a CP), or co-operate and be defended by a group or a single counter-terrorist. But the CT's should not be able to shoot hostages. Also, the hostages should be holding a block of their team color to avoid complication. The hostages should be around 30% of the CT team, while the terrorists should be about 70% of the CT team, if the teams are uneven add 1 to the hostages.

I hope this is quite clear, and is challenging enough for you polm <3
...have fun ;)
thepolm3
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Oh great! I'll start tomorrow!
Kamikaze_Blargle
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Also, I was wondering if you would be able to make a tool to extract a heightmap from a .vxl :/
I haven't been able to find a way... Is it even possible? Surely it must be. o_o
thepolm3
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sorry, what do you mean by heightmap?
Kamikaze_Blargle
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A Heightmap as in, a grayscale bitmap of a map 'overview'. Where White is the highest possible height, and Black is the water level... such as this:

Example Heightmap:
Spoiler:
Image
...then there are colormaps which paint the heightmap, such as this:

Example Colormap:
Spoiler:
Image
Also, I don't expect you to make this, i was just inquiring. In case you know of a way to extract them which exists already :3
thepolm3
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doesn't see TOO hard to do in python...
Theres probably something in maps section
is this something?
also, isn;t there an option in blockman?
Kamikaze_Blargle
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okay thx, i was looking for that ^-^

...but blockman hasn't been working for me for a while ;~;
Jdrew
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Yea that is a feature in blockman, if it isn't working just try reinstalling that worked for me.
Kamikaze_Blargle
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Eh, i sorta forgot why it wouldn't work, but i tried to re-install it... and my memory - as to why - came back. ;~;
I kinda don't have .NET v4.0.30319... I was meaning to install it, but i never quite got around to finding it 3:
matthew0901
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