I have 1 more idea.
i think should be "//wall". That will be like "//hset" buy without the floor and Ceiling. Only walls. That really can
be cool.
Thanks again ! :D
[SCRIPT] WorldEdit 1.7.6
idantheking99 wrote:The new download replaces the old one in the topic; just re-downloadthepolm3 wrote:YES thank you. I have now fixed the longstanding /j bug!You will upload the new download ?
i.e 1.7.6 is out
And i have many more ideas to worldedit.
Thanks again ! :D
Your requested features are upcoming
Hello thepolm3.
I found more bugs in "worldedit" script.
"/u" not working at all. just nothing. that not unstick me or do anything.
"//outline" not working to. that doesn't working at all.
And, can you do pls that "//paint" will painted not in the same time? i mean that not all the blocks well be "red" or "blue " because that make lags. same about "//set'' , "//hset" , "hcyl and cyl", and "sph and hsph".
By the way, i have a very good idea for "//set".
If you will type "//set tnt" that will really set block as TNT. that if you will break it, it will expole and do damage.
That can be very fun.
Thanks very much ! :D
I found more bugs in "worldedit" script.
"/u" not working at all. just nothing. that not unstick me or do anything.
"//outline" not working to. that doesn't working at all.
And, can you do pls that "//paint" will painted not in the same time? i mean that not all the blocks well be "red" or "blue " because that make lags. same about "//set'' , "//hset" , "hcyl and cyl", and "sph and hsph".
By the way, i have a very good idea for "//set".
If you will type "//set tnt" that will really set block as TNT. that if you will break it, it will expole and do damage.
That can be very fun.
Thanks very much ! :D
the lag problem you describe can be sorted by going into the script and changing
EDIT=1000
into
EDIT=3
unfourtunately this will result in slower builds
EDIT=1000
into
EDIT=3
unfourtunately this will result in slower builds
thepolm3 wrote:the lag problem you describe can be sorted by going into the script and changing
EDIT=1000
into
EDIT=3
unfourtunately this will result in slower builds
What with all other ?
those will be fixed in the next update
EDIT: //outline == //hset, so that still works
ALSO: /unstick comes with pyspades so //u was removed
EDIT: //outline == //hset, so that still works
ALSO: /unstick comes with pyspades so //u was removed
Polm the thru command is broken, There is only one problem you have to replace this line in thru
Code: Select all
with this
connection.set_location(x,y,z)
Code: Select all
after changing that it worked perfectlyconnection.set_location((x,y,z))
Maybe add a cut and delete command? (Like the copy and paste)
Cut, undo and Many other functions are going to be in the new version
Who is online
Users browsing this forum: No registered users and 8 guests