This is a script that has been applied to my project yj server.
Made the original by hompy, I modified it.
(google translate)
<commands>
/addbot (number) (team)
/toggleai
<download>
https://www.dropbox.com/s/1gbymngk9dhdn ... E.zip?dl=0
<bug fix patch>
https://www.dropbox.com/s/543v77lnqlhha ... ie.py?dl=0
Bot zombie mod <BUG FIX>
So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?
Oppy wrote:https://www.dropbox.com/s/m9dzs2uqo7bb6 ... ie.py?dl=0Thanks!
longbyte1 wrote:So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?Not sure, I'll probably let you know when I try it
Looks like they do, they have trouble and go around in circles when they go in water though.
They placed and destroyed random blocks too
They placed and destroyed random blocks too
longbyte1 wrote:So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?Yes, pathfinding is too difficult to me.
Kippykip wrote:Looks like they do, they have trouble and go around in circles when they go in water though.Thank you. But I can not fix it because i have to do something else.
They placed and destroyed random blocks too
BuggaBean wrote:Dosent fucking workFile has been updated. Try download it again.
i cant spawn them
When zombies spawn they spawn explosions behind them.explosions dont cause damage or anything else but they are really annoying. Please reply!
ugniuskas wrote:When zombies spawn they spawn explosions behind them.explosions dont cause damage or anything else but they are really annoying. Please reply!In line 758, place a # before "self". Pay attention to the tabs/spaces, the # has to be just before "self" with nothing inbetween.
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