This is a script that has been applied to my project yj server.
Made the original by hompy, I modified it.
(google translate)
<commands>
/addbot (number) (team)
/toggleai
<download>
https://www.dropbox.com/s/1gbymngk9dhdn ... E.zip?dl=0
<bug fix patch>
https://www.dropbox.com/s/543v77lnqlhha ... ie.py?dl=0
Bot zombie mod <BUG FIX>
Oppy wrote:https://www.dropbox.com/s/m9dzs2uqo7bb6 ... ie.py?dl=0Thanks!
longbyte1 wrote:So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?Not sure, I'll probably let you know when I try it
longbyte1 wrote:So does it have any pathfinding at all, or does it just run at the nearest player with a spade, carving through a path until the target is killed?Yes, pathfinding is too difficult to me.
Kippykip wrote:Looks like they do, they have trouble and go around in circles when they go in water though.Thank you. But I can not fix it because i have to do something else.
They placed and destroyed random blocks too
ugniuskas wrote:When zombies spawn they spawn explosions behind them.explosions dont cause damage or anything else but they are really annoying. Please reply!In line 758, place a # before "self". Pay attention to the tabs/spaces, the # has to be just before "self" with nothing inbetween.
Iceball:
http://www.reddit.com/r/iceball
<+Warp_has_eaten> COOOOCK
<+Warp_has_eaten> 8=====D
rip WW2 server and kraken.
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