[script] Piercing_Rounds (rifle only)

Intended for use on live public servers.
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Dr.Morphman
Scripter
Scripter
Posts: 73
Joined: Sun Feb 24, 2013 9:55 am


Ladies and Gentlemen (and aimboting scum),
it is time to upgrade not only our weapons, but our ammunition as well
therefore i have created piercing rounds which have the ability to penetrate walls
(alright to be honest i have recently started to hate wallpoppers and thought there should be something to counter that,thus this script has emerged from my hands)
to sum this script up roughly:
in exchange for half your ammo you gain the ability to shoot through walls - simple as that

i can imagine this would be a cool addition to a server since it gives you the opportunity to counter defensive players
especialy on flat maps where everyone is building a lot of walls
(and yeah hackers will find this script probably cool as well i suppose)

and to make it adjustable as much as possible i included a lot of commands:
/piercingrounds (/pr) ---> toggles your piercing ability off and on, halving or doubeling your reserve ammo - the only public command so far [default: off]
/togglepierce (/tpc) ---> toggles everyones piercing ability off and on [default: on]
/piercedistance <value> (/pd) ---> the maximum distance at which bullets will pierce through walls, if the enemy is farther away than <value> blocks, then the bullet will not hit him [default: 126]
/piercevalid <value> (/pv) ---> the maximum distance between the hit block/wall and the enemy, if the enemy is farther than <value> blocks away from the wall, the bullet will not hurt him [default: 3]
/piercedamagemultiplier <value> (/pdm) ---> sets the damage multiplier of sucessfull hits with the enemy behind a wall
/piercetolerance <value> (/pt) ---> sets the tolerance at which something is considered to be a real hit [default: 0.3]

due to me being unable to detect actual shots this script works only if you are using a rifle
AND it wont show any effects when you keep the mouse button pressed
piercing rounds will only work if you hold a rifle
and release the mouse button after every shot

if anyone has an idea how to solve that, i would be grateful to know how

i tested this script thoroughly so there wont be any bugs hopefully, but the way i know myself , i probably missed something so please reply if you find anything disturbing
Attachments
piercingrounds.py
hmm i hope i will be able to create bullets which bounce off from walls
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Semper
Deuced Up
Posts: 627
Joined: Thu Nov 01, 2012 6:41 pm


This is good, but making it so we could get collateral kills(getting 2 kills at once if someone is someone is behind the person) would be more great. :D
learn_more
Coder
Coder
Posts: 891
Joined: Sun Mar 24, 2013 9:59 pm


this reminds me of the time hits were not checked out serverside at all,
fun times with a hack.
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