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[script] FoglineHitDetector

Posted: Mon Oct 07, 2013 12:18 pm
by Dr.Morphman
some people suggested me to release some of my scripts so there you go:

if the name is not enough of a hint to know what it does here a short description:

the script alerts every admin (and shows a cute alert the irc) when a player hits somebody over a large distance
i remember something very similiar to this script existed before but i couldnt find anything like that in the internet,
hence i wrote one myself
i realized that some hackers are able to shoot players at a ridiculous large distance, so these alerts are meant to catch them more easily
the default distance at which alerts will be shown is set to 127 blocks

keep in mind that only the horizontal distance between both players is being measured here


however, admins can change the value via the command /fogline <distance>

Re: [script] FoglineHitDetector

Posted: Mon Oct 07, 2013 12:20 pm
by learn_more
brb, setting max target distance to 124




bad 'hacker detection' is bad tbfh..

Re: [script] FoglineHitDetector

Posted: Mon Oct 07, 2013 12:49 pm
by Dr.Morphman
learn_more wrote:
brb, setting max target distance to 124
assuming the distance for alerts has not been lowered would be foolish, i recommend setting it to about 120 btw

Re: [script] FoglineHitDetector

Posted: Mon Oct 07, 2013 9:48 pm
by learn_more
Dr.Morphman wrote:
learn_more wrote:
brb, setting max target distance to 124
assuming the distance for alerts has not been lowered would be foolish, i recommend setting it to about 120 btw
why not straight out ban everyone that shoots better than you?

Re: [script] FoglineHitDetector

Posted: Mon Oct 07, 2013 10:11 pm
by tungdil
Seriously, why do you say such things ?? You are pissing me off learn_more. Tell us your critic but dont insult other people personally. It's not our fault that you aren't happy with your life. People like you are able to destroy every community.

Re: [script] FoglineHitDetector

Posted: Tue Oct 08, 2013 8:50 am
by VladVP
tungdil wrote:
Seriously, why do you say such things ?? You are pissing me off learn_more. Tell us your critic but dont insult other people personally. It's not our fault that you aren't happy with your life. People like you are able to destroy every community.
*Realises that he is actually trolling* in 3... 2.. 1...

Re: [script] FoglineHitDetector

Posted: Tue Oct 08, 2013 1:29 pm
by Dr.Morphman
nah i think he does not understand its use because it will show a lot of alerts that have no actual meaning
i only realized that admins can detect potential hackers faster with this script
because seriously, i want to see the guy who can deliver even 5 consecutive hits over a distance of 120 blocks without any problems

Re: [script] FoglineHitDetector

Posted: Tue Oct 08, 2013 1:37 pm
by learn_more
Dr.Morphman wrote:
nah i think he does not understand its use because it will show a lot of alerts that have no actual meaning
i only realized that admins can detect potential hackers faster with this script
because seriously, i want to see the guy who can deliver even 5 consecutive hits over a distance of 120 blocks without any problems
i weep for the guy who cannot do that tbfh.

Re: [script] FoglineHitDetector

Posted: Tue Oct 08, 2013 1:44 pm
by VladVP
learn_more wrote:
Dr.Morphman wrote:
nah i think he does not understand its use because it will show a lot of alerts that have no actual meaning
i only realized that admins can detect potential hackers faster with this script
because seriously, i want to see the guy who can deliver even 5 consecutive hits over a distance of 120 blocks without any problems
i weep for the guy who cannot do that tbfh.
Maybe he meant one-shot kills

Re: [script] FoglineHitDetector

Posted: Tue Oct 08, 2013 2:02 pm
by Dr.Morphman
anyways, admins can use this script to prove norecoil hacks while being only in the IRC as well when they combine it with /rapid and /togglekill

Re: [script] FoglineHitDetector

Posted: Tue Oct 08, 2013 5:57 pm
by tungdil
Why blaming a person for creating something ?

Re: [script] FoglineHitDetector

Posted: Mon Nov 11, 2013 7:31 pm
by Dr.Morphman
alright fixed 2 things:

1: airstrikes/dangerzones etc wont throw a lot of false positives anymore


and more importantly:

2: it measures only the horizontal distance between the players, meaning height won't have any influence on the results
thanks to Spring for pointing that out

i should have tested it a bit more, but nah i daubt there was room for any mistakes, if am wrong, please tell me


just redownload the script in the thread

Re: [script] FoglineHitDetector

Posted: Mon Nov 11, 2013 8:26 pm
by Lostmotel
good work, I will update the script on the homo servers.

Re: [script] FoglineHitDetector

Posted: Fri Nov 15, 2013 2:38 pm
by Bux Xray
OMG ...give him a badge already

Re: [script] FoglineHitDetector

Posted: Fri Nov 15, 2013 3:13 pm
by MKU
learn_more wrote:
Dr.Morphman wrote:
learn_more wrote:
brb, setting max target distance to 124
assuming the distance for alerts has not been lowered would be foolish, i recommend setting it to about 120 btw
why not straight out ban everyone that shoots better than you?
Because in Morph's case, everyone would be banned.