thepolm3 wrote:I'm an idiot :):3
all names in speech marks
"greenbase" = [(),()],
etc
I also noticed lots of things had 'blah' instead of "blah" so I tried.
Are you sure it isn't something with the = sign?
thepolm3 wrote:I'm an idiot :):3
all names in speech marks
"greenbase" = [(),()],
etc
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
thepolm3 wrote:why ty :)ok, just to know that my configuration works, I edited the defaults in the script itself.
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
10se1ucgo wrote:Ok, BUGS
- Sometimes, the bomb spawns as the greens bomb, the tent spawns as the blue tent, so Green can't take the bomb and plant it. Sort of like a reverse defusal xD
- Blue can defuse the bomb even when they walk away from the bombsite.
- Map extensions don't work.
- Sometimes the message telling you the bomb was defused/you have the bomb is said twice.
- Bomb always goes into the block when planted.
- The bomb sometimes explodes 10 seconds after it is planted instead of the time set.
THIS PHOTO HAS BOTH SHOWN- After Green successfully plants and detonates the bomb enough to win the round (As in, reach the max cap limit) they cannot plant the bomb again, it just captures the intel.
Suggestions:- People should not respawn
- Blue should be given a point when the bomb is defused
- Building should be off.
- There should be a bomb plant delay. (5 seconds)
- Z coordinate should be settable for things like bluebase, greenbase, bombbase, bombsite, etc.
extensions = {
"greenbase":[(x,y),(x,y)],
"bluebase":[(x,y),(x,y)],
"bombbase":[(x,y),(x,y)],
"bombsite":[(x,y),(x,y)],
"bombsize":10,
"bombtime":45,
"diffusetime":10
}
thepolm3 wrote: 7. not a bugBugs
Suggestions
8. not a good idea
10. Not fun. You can do that on your server
11. No point
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
10se1ucgo wrote: Bugs7. The map should be set to advance on win. By not a bug I man that I didn't plan for it, so i didn't even consider it in my code (may implement in a bit)
7. Are you sure that the last one isn't a bug? CMD spews out tons of errors, and the only way to fix it is by map advance
Suggestions
8. The reason I wanted no respawns is to make it feel more like Counter-Strike, you should rely on skill, you deserve every kill, and deserve every death. You should be able to say, its either me, or him/her.
10. Map destruction is a little weird for maps like de_dust2, it just doesn't fit. Also, feel more like Counter-Strike.
11. The 5 second delay does have its point, it makes it so Blue has a chance to get in there and kill the Green before he can get to planting the bomb. Gives the Greens a challenge, just like Blue does defusing the bomb. Again, feel more like Counter-Strike.
thepolm3 wrote:Testing stuff, seems like a rollback_on_end thing for #7. The reason I set the max_cap limit to 1 is because I want everyone to go back to their spawn once the bomb was detonated. If you can do that without the max cap limit as 1, that be great.10se1ucgo wrote: Bugs7. The map should be set to advance on win. By not a bug I man that I didn't plan for it, so i didn't even consider it in my code (may implement in a bit)
7. Are you sure that the last one isn't a bug? CMD spews out tons of errors, and the only way to fix it is by map advance
Suggestions
8. The reason I wanted no respawns is to make it feel more like Counter-Strike, you should rely on skill, you deserve every kill, and deserve every death. You should be able to say, its either me, or him/her.
10. Map destruction is a little weird for maps like de_dust2, it just doesn't fit. Also, feel more like Counter-Strike.
11. The 5 second delay does have its point, it makes it so Blue has a chance to get in there and kill the Green before he can get to planting the bomb. Gives the Greens a challenge, just like Blue does defusing the bomb. Again, feel more like Counter-Strike.
8. A gamemode needs to be fairly general, respawns and building should be done per server
10. see above
11. Thats the point of having the tent far away from the bomb
When will the server be up ;)?
Traceback (most recent call last):
File "run.py", line 1037, in <module>
reactor.run()
File "C:\Python27\lib\site-packages\twisted\internet\base.py", line 1162, in run
self.mainLoop()
File "C:\Python27\lib\site-packages\twisted\internet\base.py", line 1171, in mainLoop
self.runUntilCurrent()
--- <exception caught here> ---
File "C:\Python27\lib\site-packages\twisted\internet\base.py", line 793, in runUntilCurrent
call.func(*call.args, **call.kw)
File "C:\PySnip\feature_server\scripts\defusal.py", line 149, in bomb_splode
self.bomber.capture_flag()
File "C:\PySnip\feature_server\scripts\defusal.py", line 45, in capture_flag
return connection.capture_flag(self)
File "C:\PySnip\feature_server\scripts\defusal.py", line 45, in capture_flag
return connection.capture_flag(self)
File "..\pyspades\server.py", line 777, in capture_flag
self.protocol.on_game_end()
File "C:\PySnip\feature_server\scripts\disco.py", line 52, in on_game_end
return protocol.on_game_end(self)
File "C:\PySnip\feature_server\scripts\rollback.py", line 190, in on_game_end
if self.rollback_on_game_end:
exceptions.AttributeError: 'SabotageProtocol' object has no attribute 'rollback_on_game_end'
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
thepolm3 wrote:Fixed the latest round of bugs, and added a hardcore settingSaw you join the server, I was attempting to fix the bug myself, and oddly enough, it worked. But your way is probably cleaner than mine. Thanks!
if self.defuser.team==self.blue_team:
2013-05-19 13:31:16-0400 [-] Unhandled Error
Traceback (most recent call last):
File "run.py", line 1037, in <module>
reactor.run()
File "C:\Python27\lib\site-packages\twisted\internet\base.py", line 11
62, in run
self.mainLoop()
File "C:\Python27\lib\site-packages\twisted\internet\base.py", line 11
71, in mainLoop
self.runUntilCurrent()
--- <exception caught here> ---
File "C:\Python27\lib\site-packages\twisted\internet\base.py", line 79
3, in runUntilCurrent
call.func(*call.args, **call.kw)
File "C:\PySnip\feature_server\scripts\defusal.py", line 129, in bomb_
defused
if self.defuser.team==self.protocol.blue_team:
exceptions.AttributeError: 'SabotageProtocol' object has no attribute 'p
rotocol'
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
thepolm3 wrote:AH. I fixed that but then I forgot to save XDBug time!
10se1ucgo wrote:Extended ReubenMcHawk's Authentic SMG
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