Packaged in the download is the mortar script and modified versions of Market Garden, Bocage, Summer Fields, Oasis and Alpine.
Download Mortars Script v1.18
What's New in v1.18 Video
Latest Release:
-v1.18-
- Spectate where the mortar round will fall.
- Greatly reduced the number of available commands, replaced most of the existing ones with spade functionality.
- Made all rounds slightly more accurate, slightly reduced range of airburst rounds.
- Updated all maps to follow the new mortar layout standard.
- Removed the map Normandie, replaced with the map Bocage.
Earlier Releases:
Spoiler:
About Mortars!:
This script is very command-heavy so it's probably not be suitable for people with little to no comprehension of English. Rather than putting a grid reference and firing, I wanted a mortar script that requires a bit more skill to use, meaning that you require someone who's good at using them to man them to really be effective. You set the angles of traverse and elevation of the mortar and then fire. The traverse/elevation settings are persistant across each mortar, meaning if you've been firing at a target then jumped off it, another person can jump on and immediately begin shooting in the same location. The further away you fire, the less accurate your shots get, meaning you need to loose off a large bombardment to have a chance of hitting your target.
They don't have the range to reach the enemy's spawns, so there's no risk of being spawn killed by them. In the default script, you earn 5 rounds per kill, and require 5 kills minimum before you can use them. These come with 4 default types of ammo which you can select;
- Airburst: Explodes slightly above the ground so as to inflict maximum damage on infantry. Will also be the best to use on entrenched infantry. Doesn't damage the ground (but may damage nearby structures if it explodes near one)
- HE: The default round, does a fair amount of damage to infantry, and leaves a 3x3x1 crater.
- Bunker-buster: Good at blowing the roofs/sides off small bunkers and shelters for infantry to engage. Leaves a 3x3x2 crater.
- Heavy bunker-buster: Can kill people in bunkers with a 1 voxel thick roof. Leaves a 3x3x3 crater.
The different types of ammo cost different amounts of 'rounds' to be able to fire - this is primarily to stop the battlefield turning into swiss cheese quickly and leaving the more 'expensive' ammo for situations that call for it. Airburst and HE cost 1 round, Bunker-busters cost 2 rounds and Heavy bunker-busters require 3 rounds. These are all preliminary values and may need changing.
Commands:
/mhelp - shows the help file
/use - enters use mode for the mortar you're next to. This means only you can change values and fire it until you walk away from it, run out of rounds, are kicked from it by an admin or are killed. Can also repair destroyed mortars.
/me [x] - sets the mortar's elevation. [x] needs to be any whole number between 75 and 85. Lower angles fire further but are less accurate.
/mt [x] - sets the mortar's traverse. [x] needs to be any whole number between -45 and +45. 0 degrees is looking straight at the enemy's spawn area, -45 is 45 degrees to the left of that, and +45 is 45 degrees to the right.
/mammo [type] - sets the mortar's ammo type. [type] can be one of the following: "airburst", "he", "bb", "hbb"
/mammocheck - tells you how many rounds you have.
/check - allows you to check the elevation/traverse settings of any friendly mortar, whether you're using it or not.
/destroy - used on enemy mortars. If you can sneak in and disable them, they're unable to be used until a certain amount of time has passed, AND someone repairs them. Default time-span is 5 minutes.
Admin Commands:
/mortarkick [player] - if the player is in use mode, this kicks them off the mortar. Good for when people are wasting the asset by sitting in use mode and not doing anything, stopping legitimate users from using them.
/mortarban [player] - prevents a user from entering use mode on any friendly mortar. If they're currently using a mortar, they may need kicked off it as well.
/mortarunban [player] - allows a player previously banned from a mortar to use it again. Also, note that bans are not permenantly tracked and are bound to user's playernames, not IP's. Once the server goes down, the ban list is erased.
/mgive [x] [*player*] - gives [x] amount of mortar rounds to a player, or to yourself if there is no player entered. Using a negative number will take from a player (or yourself) instead.
/mammocheck [player] - Admin version of /mammocheck, can be used to check the amount of any player's rounds.
Known Bugs in v1.15:
- None for now. Let me know if you find any!
So, if you could let me know what works and what doesn't, that would be great. I've only been able to test in localhost playing against myself so I don't know what'll happen when other players are thrown into the mix. Also, if you've got any suggestions, or if you think I should change the values of some of my variables, don't hesitate to post.