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Re: [GAMEMODE] Last Stand + 5 Maps [UPDATED v1.25]

Posted: Sat Mar 30, 2013 2:58 am
by 10se1ucgo
TBS wrote:
Influx wrote:

I like the idea, and I think Normandie could certainly work for a Last Stand map. However, moving the church isn't as easy as it sounds, since I lost the kvx files used in Normandie. This would mean either using some map-editing feature to pick it out of the map and move it along, or to recreate it, delete the old one and insert the new one.

Here you go: http://www.mediafire.com/download.php?rls3goxjd42ri3k Blue_Happy1
lol did you do it the way I said?

But anyways, you forgot to resave it as KVX.
This should work: http://puu.sh/2qsGi

Re: [GAMEMODE] Last Stand + 5 Maps [UPDATED v1.25]

Posted: Sat Mar 30, 2013 8:58 am
by TB_
thanks 10sec, what's the difference between the two?

Re: [GAMEMODE] Last Stand + 5 Maps [UPDATED v1.25]

Posted: Sat Mar 30, 2013 1:14 pm
by Influx
10se1ucgo wrote:
TBS wrote:
Influx wrote:

I like the idea, and I think Normandie could certainly work for a Last Stand map. However, moving the church isn't as easy as it sounds, since I lost the kvx files used in Normandie. This would mean either using some map-editing feature to pick it out of the map and move it along, or to recreate it, delete the old one and insert the new one.

Here you go: http://www.mediafire.com/download.php?rls3goxjd42ri3k Blue_Happy1
lol did you do it the way I said?

But anyways, you forgot to resave it as KVX.
This should work: http://puu.sh/2qsGi
Thanks! I'm surprised that for the amount of times I've used VoxEd, I didn't know you could take models from it. The more you know.
TBS wrote:
thanks 10sec, what's the difference between the two?
KV6 is for sprites such as the intel and player models. These are rendered in bounded cubes and don't collide with anything. KVX renders as voxels, and is used for inserting physical objects into the map.

Anyway, TB, I've taken your suggestion and made Normandie into a Last Stand mode. I've also went and done the same to Market Garden and Oasis as well. It's available to download under the "Optional Downloads" section. Thanks for the idea!

Re: [GAMEMODE] Last Stand + 5 Maps [UPDATED v1.252]

Posted: Sat Mar 30, 2013 5:17 pm
by 10se1ucgo
Okay, updated the classicgen_ls.vxl map.

- Renamed it to classiscgen_ls instead of _s
- Removed bridges, I didn't make them in the first place so the water would slow down the attackers
- Camouflaged the entrance to the bunker, and camouflaged the trench under it.

Image

DOWNLOAD:
http://www.mediafire.com/?bmcj2b9x0l17zv5

Re: [GAMEMODE] Last Stand + 5 Maps [UPDATED v1.252]

Posted: Wed Apr 10, 2013 2:15 am
by matthew0901
Where's the 1.252 update? It says click here to download the 1.25 patch.

Re: [GAMEMODE] Last Stand + 5 Maps [UPDATED v1.252]

Posted: Mon Jun 10, 2013 1:44 am
by matthew0901
Bump this thread is dead.