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217 posts Page 12 of 15 First unread post
Chrisonixxx
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Posts: 30
Joined: Wed Jul 29, 2015 2:55 pm


SO what is the result?!??!? IS OPENSPADES BUG FREE?!?!? Green_tongue
Jigsaw
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 501
Joined: Fri Sep 27, 2013 11:41 am


openspades is still op, and won't be allowed in the league.
longbyte1
Deuced Up
Posts: 336
Joined: Sun Jul 21, 2013 7:27 pm


Of all the threads, the League thread has no activity... gg
[DI]Dwin
League Champs
League Champs
Posts: 296
Joined: Sat Jun 01, 2013 6:32 pm


Because there are no matches due to vacation from everyone.
Btw if all threads are "active" , why don't autors merge and create a team for the league ? NVM they aren't active and they don't give a fuck about aos cause 50% Of them are spam/troll and 49% modders whose don't play aos anymore.
Such "active" indeed.
Jigsaw
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 501
Joined: Fri Sep 27, 2013 11:41 am


aos is rip, get it ppl
Chrisonixxx
Deuced Up
Posts: 30
Joined: Wed Jul 29, 2015 2:55 pm


I still dont understand y openspades is better...
Zekamalikyd
Modder
Modder
Posts: 4219
Joined: Mon Apr 01, 2013 3:40 pm


r i peepee league
Jigsaw
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 501
Joined: Fri Sep 27, 2013 11:41 am


Chrisonixxx wrote:
I still dont understand y openspades is better...
smg has almost no recoil & spread even when standing or jumping. shotgun spread is MUUUUUCH lower than the vxl one. you can turn your FOV up to high numbers, so you see more. rifle recoil & spread (kinda) seems much lower as well, especially in 0.76 (where the league is hosted). also there are many abuseable bugs which i wont share here. aaaaand...


i could list more things here but im too lazy, hope you got it now
Herk
Deuced Up
Posts: 26
Joined: Sat Apr 26, 2014 7:41 pm


GG! was a 1-0
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Herk
Deuced Up
Posts: 26
Joined: Sat Apr 26, 2014 7:41 pm


gg!
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Electrix
League Participant
League Participant
Posts: 797
Joined: Mon Nov 12, 2012 5:34 pm


Hello, Build and Shoot Season 6.
I suggest adding these maps to the League so we can mix it around and have some new maps, it will make it cooler. Here are the maps: http://buildandshoot.com/viewtopic.php?f=8&t=787 I suggest adding "Normandie" to the league especially. It is an old-school map which was here from the beginning, so it would be awesome if they could be added. Blue_Happy3
[DI]Dwin
League Champs
League Champs
Posts: 296
Joined: Sat Jun 01, 2013 6:32 pm


Electrix wrote:
Hello, Build and Shoot Season 6.
I suggest adding these maps to the League so we can mix it around and have some new maps, it will make it cooler. Here are the maps: http://buildandshoot.com/viewtopic.php?f=8&t=787 I suggest adding "Normandie" to the league especially. It is an old-school map which was here from the beginning, so it would be awesome if they could be added. Blue_Happy3
Normandie is surely one of the best and oldest map ( like Hiesville tho ) but they are based on their size which is the full size of the map. They are supposed to be played with at least 14/16 players ( 7v7/8v8 ) due to their number of roads and houses to make you sneaky. The fact is that league could have at maximum 10 players ( less if someone's dc ) and these maps would be a bit too tall for that. Inb4 that' why maps choosen in the league don't spread the full size and make it :
>easier to get duels
>easier to get the intel
>easier to cross quickly the map ( with the intel for example )
>harder to sneak
>getting strategies

But anyway let's see what do people think about this idea ! :>
IAmYourFriend
Global Moderator
Global Moderator
Posts: 103
Joined: Fri Nov 16, 2012 8:58 pm


The general outline of a league map was suggested in news #14:
danhezee wrote:
Here are the guidelines:

1. Good 5 v 5 maps tend to be islands. The limited dimensions promote good team work and gameplay. However, too small of an island turns into a shooting fest, and too large an island causes enemies to hardly run into each other.
2. Both sides of the map should be similar, not necessarily symmetric.
MKU
Artist
Artist
Posts: 383
Joined: Wed Oct 31, 2012 12:20 am


IAmYourFriend wrote:
The general outline of a league map was suggested in news #14:
danhezee wrote:
Here are the guidelines:

1. Good 5 v 5 maps tend to be islands. The limited dimensions promote good team work and gameplay. However, too small of an island turns into a shooting fest, and too large an island causes enemies to hardly run into each other.
2. Both sides of the map should be similar, not necessarily symmetric.
Fuck that! Hallway for league map 2015
longbyte1
Deuced Up
Posts: 336
Joined: Sun Jul 21, 2013 7:27 pm


MKU wrote:

Fuck that! Hallway for league map 2015
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