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Sprites in AoS by me: http://www.buildandshoot.com/viewtopic. ... 84#p147984
Revenge vs OMEGA3 / 10-0 For Revenge , gg.
Score updated
Score updated
No sorry , they are full.
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J.D.(VADER)
League Participant
- Posts: 42
- Joined: Wed Oct 02, 2013 7:17 pm
Dwin, Remove reflex from our roster and add is tor.
OMEGA3 and MS3 rosters udpated.
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Zekamalikyd
Modder
- Posts: 4219
- Joined: Mon Apr 01, 2013 3:40 pm
these roster updates right before and after games seem
gay as fuck like wtf just stick the team you chose, you chose them for a reason, why take them out now for like no reason
gay as fuck like wtf just stick the team you chose, you chose them for a reason, why take them out now for like no reason
Revenge vs @SW : 2-0 for Revenge
( server crashed 21 minutes before the real end of the match because of Openspades' glitch )
Openspades is now forbidden from the league.
( server crashed 21 minutes before the real end of the match because of Openspades' glitch )
Openspades is now forbidden from the league.
Gg, here is a Screenshot!
Attachments
wmplayer 2015-07-18 23-06-58-691.jpg (52.68 KiB) Viewed 6381 times
wmplayer 2015-07-18 23-06-58-691.jpg (52.68 KiB) Viewed 6381 times
[DI]Dwin wrote:Revenge vs @SW : 2-0 for Revengehue
( server crashed 21 minutes before the real end of the match because of Openspades' glitch )
Openspades is now forbidden from the league.
openspades switch-from-spectator bug?
why you guys didn't fix it
just add exception catch in ../pyspades/server.py
Code: Select all
should be like def update_network(self):
items = {}
for player in self.players.values():
if (player.filter_visibility_data or player.team.spectator
or player.world_object.dead):
continue
world_object = player.world_object
items[player.player_id] = (world_object.position.get(),
world_object.orientation.get())
world_update.items = items
self.send_contained(world_update, unsequenced = True)
Code: Select all
works fine on localhost def update_network(self):
items = {}
for player in self.players.values():
try:
if (player.filter_visibility_data or player.team.spectator
or player.world_object.dead):
continue
world_object = player.world_object
items[player.player_id] = (world_object.position.get(),
world_object.orientation.get())
except (KeyError, TypeError, AttributeError):
pass
world_update.items = items
self.send_contained(world_update, unsequenced = True)
huehue 3 min fix
registered just to post this
I am back, sorry guys, scores updated.
> So if the server crashed I think we shouldn't count this match...
> So if the server crashed I think we shouldn't count this match...
they crashed it with purpose so the match should count
BAS vs eXe : 1-0 for BAS
gg.
gg.
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