I don't get why this is so confusing,
isn't it just a modified sight?
Where the 2d sight is replace with red dot?
Red Dot Sight?
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
bullets wrote:I don't get why this is so confusing,https://github.com/yvt/openspades/wiki/ ... flex-Sight
isn't it just a modified sight?
Where the 2d sight is replace with red dot?
Gotta get a grip.
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
I didn't get the instructions. I mean I understood 'em, but idk what I'm supposed to do with the models folder.
EDIT : My Error
[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFarLocal.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/View.as:58,4] spades::ViewSMGSkin::ViewSMGSkin(Renderer@, AudioDevice@)
EDIT : My Error
[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFarLocal.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/View.as:58,4] spades::ViewSMGSkin::ViewSMGSkin(Renderer@, AudioDevice@)
Last edited by Commando_Ghost on Fri Nov 22, 2013 11:34 am, edited 2 times in total.
Commando_Ghost wrote:I didn't get the instructions. I mean I understood 'em, but idk what I'm supposed to do with the models folder.Rename FireFar.wav to FireFarLocal.wav for SMG, dem.
EDIT : My Error
[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFarLocal.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/View.as:58,4] spades::ViewSMGSkin::ViewSMGSkin(Renderer@, AudioDevice@)
Gotta get a grip.
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFar.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/ThirdPerson.as:114,4] spades::ThirdPersonSMGSkin::ThirdPersonSMGSkin(Renderer@, AudioDevice@)
If you ask me, the instructions are basically the same as the 2D png sight, but I think they need to overlook it.
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/ThirdPerson.as:114,4] spades::ThirdPersonSMGSkin::ThirdPersonSMGSkin(Renderer@, AudioDevice@)
If you ask me, the instructions are basically the same as the 2D png sight, but I think they need to overlook it.
0.0.9:
1 Extract reflexsight.zip.
2 Copy semi.png, smg.png, and shotgun.png into the Gfx directory.
3 Copy Gfx and Scripts folder into the Resource directory.
Last edited by Commando_Ghost on Fri Nov 22, 2013 11:40 am, edited 1 time in total.
Commando_Ghost wrote:[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFar.wavCopy FireFarLocal.wav and rename to FireFar.wav.
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/ThirdPerson.as:114,4] spades::ThirdPersonSMGSkin::ThirdPersonSMGSkin(Renderer@, AudioDevice@)
lol
Gotta get a grip.
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
Got it, thanks madsnark :)
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Commando_Ghost
Modder
- Posts: 1168
- Joined: Mon Dec 31, 2012 12:23 pm
Sorry for double post, but I've made a couple of different scope.kv6's and it works im gonna try making ironsights & scopes next. So now, I'm gonna try to modify the ReflexSight.png next.
Commando_Ghost wrote:Sorry for double post, but I've made a couple of different scope.kv6's and it works im gonna try making ironsights & scopes next. So now, I'm gonna try to modify the ReflexSight.png next.Cool.
Good luck.
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
これなんですか?
By the way
OPENSPADES the bullet does not hit the enemy .
I always use this ornamental purposes OPENSPADES .
OPENSPADE's Graphics beautiful, but it is a pity.
Some people say same problem.
OPENSPADES the bullet does not hit the enemy .
I always use this ornamental purposes OPENSPADES .
OPENSPADE's Graphics beautiful, but it is a pity.
Some people say same problem.
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