Red Dot Sight?

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
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bullets
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I don't get why this is so confusing,
isn't it just a modified sight?
Where the 2d sight is replace with red dot?
madsnark
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bullets wrote:
I don't get why this is so confusing,
isn't it just a modified sight?
Where the 2d sight is replace with red dot?
https://github.com/yvt/openspades/wiki/ ... flex-Sight
Commando_Ghost
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I didn't get the instructions. I mean I understood 'em, but idk what I'm supposed to do with the models folder.

EDIT : My Error

[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFarLocal.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/View.as:58,4] spades::ViewSMGSkin::ViewSMGSkin(Renderer@, AudioDevice@)
Last edited by Commando_Ghost on Fri Nov 22, 2013 11:34 am, edited 2 times in total.
madsnark
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Posts: 57
Joined: Sun Jan 20, 2013 2:54 am


Commando_Ghost wrote:
I didn't get the instructions. I mean I understood 'em, but idk what I'm supposed to do with the models folder.

EDIT : My Error

[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFarLocal.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/View.as:58,4] spades::ViewSMGSkin::ViewSMGSkin(Renderer@, AudioDevice@)
Rename FireFar.wav to FireFarLocal.wav for SMG, dem.
Commando_Ghost
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[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFar.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/ThirdPerson.as:114,4] spades::ThirdPersonSMGSkin::ThirdPersonSMGSkin(Renderer@, AudioDevice@)

If you ask me, the instructions are basically the same as the 2D png sight, but I think they need to overlook it.
0.0.9:

1 Extract reflexsight.zip.
2 Copy semi.png, smg.png, and shotgun.png into the Gfx directory.
3 Copy Gfx and Scripts folder into the Resource directory.
Last edited by Commando_Ghost on Fri Nov 22, 2013 11:40 am, edited 1 time in total.
madsnark
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Posts: 57
Joined: Sun Jan 20, 2013 2:54 am


Commando_Ghost wrote:
[/Users/tcpp/Programs/MiscPrograms/openspades/Sources/Core/FileManager.cpp:39] File not found: Sounds/Weapons/SMG/FireFar.wav
Collected backtrace:
static spades::IStream* spades::FileManager::OpenForReading(const char*) at FileManager.cpp:32
spades::audio::ALAudioChunk* spades::audio::ALDevice::CreateChunk(const char*) at ALDevice.cpp:665
virtual spades::client::IAudioChunk* spades::audio::ALDevice::RegisterSound(const char*) at ALDevice.cpp:689
void spades::ScriptContextUtils::ExecuteChecked() at ScriptManager.cpp:337
void spades::ScriptContextHandle::ExecuteChecked() at ScriptManager.cpp:281
spades::client::ClientPlayer::ClientPlayer(spades::client::Player*, spades::client::Client*) at ClientPlayer.cpp:54
void spades::client::World::SetPlayer(int, spades::client::Player*) at World.cpp:151
void spades::client::NetClient::Handle(spades::client::NetPacketReader&) at NetClient.cpp:646
void spades::client::NetClient::MapLoaded() at NetClient.cpp:1691
void spades::client::NetClient::DoEvents(int) at NetClient.cpp:398
void spades::client::Client::RunFrame(float) at Client.cpp:435
virtual void spades::gui::SDLRunner::Run() at SDLRunner.cpp:220
static void MainWindow::StartGame(const spades::ServerAddress&) at MainWindowHandler.cpp:89
void MainWindow::QuickConnectPressed() at MainWindowHandler.cpp:138
int main(int, char**) at Main.cpp:98
@ [/Skin/SMG/ThirdPerson.as:114,4] spades::ThirdPersonSMGSkin::ThirdPersonSMGSkin(Renderer@, AudioDevice@)
Copy FireFarLocal.wav and rename to FireFar.wav.

lol
Commando_Ghost
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Got it, thanks madsnark :)
Commando_Ghost
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Posts: 1168
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Sorry for double post, but I've made a couple of different scope.kv6's and it works im gonna try making ironsights & scopes next. So now, I'm gonna try to modify the ReflexSight.png next.
extra
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Commando_Ghost wrote:
Sorry for double post, but I've made a couple of different scope.kv6's and it works im gonna try making ironsights & scopes next. So now, I'm gonna try to modify the ReflexSight.png next.
Cool.
Good luck.
tungdil
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onigiri
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これなんですか? Blue_Surprised2
onigiri
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Posts: 50
Joined: Sat Nov 09, 2013 1:13 am


By the way
OPENSPADES the bullet does not hit the enemy . Blue_Crying
I always use this ornamental purposes OPENSPADES .
OPENSPADE's Graphics beautiful, but it is a pity. Blue_Crying
Some people say same problem.
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