OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt. Compatible with AoS Classic.
TheChief98 wrote:"OpenSpades uses the exactly same format with AoS 0.75 for models/sounds.
However, the directory structure is different, so you'll have to rename files of game mod.
Try unzipping Resources/Models.pak and you'll see the structure."
unpack them is easy, but how can i repack them in a .pak?
EDIT: Nvm i found it, i just put winrar as standard program for .pak files.
You don't have to repack. Just put in Resources (with a correct structure like Resources/Models/Weapons/SMG/Weapon.kv6)
MrFritz wrote:I started to play the game and when I looked at the GUI. I saw no team names. No player names, No weapon names. Didnt see chat. Could someone help?
* What is the name of the server?
* How often does it happen?
Rizki wrote:
Your video card driver is likely to be too old, or missing. Try updating one.
Wtf bro?
VGA : AMD RADEON HD8000 , and i must update again??? [[xatmaniac]]
I have no idea... Can you run other games? (especially open source ones)
CommieBuffalo wrote:theChief, it seems you either killed one of the most famous Brazilian youtubers around, or some creepy copycating kid.
Be proud either way! :D
I guess that it was just a kid :P
btw here is my aks74u ingame:
I could run Jagex's AoS, although the game was stuck in the loading screen.
EDIT: Nvm, just saw on the website that it doesn't support Intel 950GMA, and that's the GPU that I have. Oh well, I can just hope that it'll be compatible in the future.
jdrew wrote:I have had that too, I just started it again and it would work. Sorrry I do not know what to tell you then.
I actually kept running the game at 800x600, and according to some people, it crashes at that resolution, I want to try my native resolution but I fucked up everything in the advanced settings. Could someone give me a screenshot of their advanced settings window? No matter how many times I delete it, it still has my previous configuration.
I just got OpenSpades to work on Ubuntu Precise (12.04) 64bit!
Here are the commands I run (they're a bit different from the README.md file, but based on them). You can save the whole code to a script file and run it from your computer.
First I downloaded the OpenSpades source code from here https://github.com/yvt/openspades/archive/master.zip and extracted to my home dir. It doesn't matter where you extract it, but you have to run the commands from that dir o put in there the script file.
# RUN THIS AT THE openspades-master FOLDER!!
#
# We need Autoconf version 2.69 or higher, but Ubuntu Precise only has 2.68, so we're going to add a repository
sudo apt-add-repository "deb http://ppa.launchpad.net/costamagnagianfranco/autoconf/ubuntu precise main"
# Now let's update the repos
sudo apt-get update
# And now install all the required packages. These are all the ones required by the readme file. I needed to add "dh-autoreconf" and "autoconf" for the compiling process. UPDATE: I also added the "build-essential" package
sudo apt-get install -y pkg-config libsdl1.2-dev libfltk1.3-dev libglew-dev libjpeg-dev libxinerama-dev libxft-dev dh-autoreconf autoconf build-essential
# Compile the whole thing (same exact command as provided in the readme file)
./autogen.sh && ./configure PKG_CONFIG=pkg-config && make
# Install it!
sudo make install
# I was getting an error related to libopenal.so that I fixed by running this command. You may not need it if you're running a 32 bit OS. I know I should've created a symlink instead of copying the file, but I was having some kind of problem.
#UDPATE: you can actually specify the libopenal.so file location in the "Advanced Settings..." window instead of using this command
sudo cp /usr/lib/x86_64-linux-gnu/libopenal.so.1 /usr/lib/i386-linux-gnu/libopenal.so
Would it be possible to do something like what Iceball did regarding the OpenGL thing? Since I can't run Iceball in OpenGL, i have it disabled in the .json file or w/e. I wonder if that would be possible to do here as well.
The client is all about openGL. It can't run without it as it uses shaders,lighting, and other textures and stuff all from openGL. That is also why the client looks so good, the AoS client uses directX. That is why it can run on slower/older computers. OpenGL on the other hand is more modern and requires a better computer but ti gives you better graphics. If you want something else you would need to make a directX client that looks like this but since the game already uses directX that would be kinda pointless.