^sidearm, glock
less damage than 1911& revolver, better range, same reload time as 1911, higher capacity (17 rounds)
OpenSpades introduction
I really doubt if ycx even cares about OpenSpades anymore.
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1Shot1Kill
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MrHaaax wrote:I really doubt if ycx even cares about OpenSpades anymore."Last visited: Sun Sep 28, 2014 7:38 am"
insert witty quote here like the cool kids do
Well guys, tbh, Yvt isn't gonna work on this anymore. so we might as well turn to VXW...
Well it might be that yvt is taking a break.
Also I believe that weapons should be added from WWI to Vietnam era and by what role they would fulfill.
Be aware that low damage, medium accuracy, high mag capacity weapon will kill at long range more easily than M1911 and a revolver. Because you'd then depend more on spamming and less on accurate, aimed shots. Sidearms should be used at close range by those who carry Bolt-Actions / Semi-Auto Battle rifles or deployable HMGs.
But talking about weapons is useless when there are many things that should be fixed first, like closed source server and client side anticheat, less eyecandy (like muzzle flash smoke animation), netcode optimizations etc...
Also I believe that weapons should be added from WWI to Vietnam era and by what role they would fulfill.
Be aware that low damage, medium accuracy, high mag capacity weapon will kill at long range more easily than M1911 and a revolver. Because you'd then depend more on spamming and less on accurate, aimed shots. Sidearms should be used at close range by those who carry Bolt-Actions / Semi-Auto Battle rifles or deployable HMGs.
But talking about weapons is useless when there are many things that should be fixed first, like closed source server and client side anticheat, less eyecandy (like muzzle flash smoke animation), netcode optimizations etc...
Be aware that low damage, medium accuracy, high mag capacity weapon will kill at long range more easily than M1911 and a revolver.I have no idea what I said here. Was I comparing Glocks to M1911's?
Last edited by Chameleon on Sun Jan 03, 2016 2:12 pm, edited 1 time in total.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
True. I'm not sure where is he going wih the client. But since BnS is dead he should be focusing on standalone servers... if he still have the incentive to.
MrHaaax wrote:True. I'm not sure where is he going wih the client. But since BnS is dead he should be focusing on standalone servers... if he still have the incentive to.He doesn't have incentive, but he isn't dead either. I'm going to opensource my modded client so we can fix up vanilla a bit, maybe someone else will help me out too.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
I'm still slowly but surely taking courses on C#. My motive is to focus on making vanilla more "Grandmothers' rig" friendly.
bloodfox wrote:I'm still slowly but surely taking courses on C#. My motive is to focus on making vanilla more "Grandmothers' rig" friendly.Good, but that's already kinda done with my OpenSpades 2015.11.19 (it got rid of smoke particles). Unless you are going to mess with renderer itself...
Oh btw OS is written in C++, but it isn't too hard to adapt from C#.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
yeah, i know. My primary focus is to make SW a lot easier to run.
Ik, it's written in C++
Ik, it's written in C++
bloodfox wrote:My primary focus is to make SW a lot easier to run.That's what I'll be doing too about a month later (depends on how hard studies will be); hopefully with help of LeCom.
I'll also make my own branch of OS on GitHub, opensource.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
so you'll be starting from scratch for another client just to fulfill performance issues with SW?
bloodfox wrote:so you'll be starting from scratch for another client just to fulfill performance issues with SW?No no no... I like the ability to script weapon behaviour way too much <3
But rewriting SW renderer => yes.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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