OpenSpades introduction

OpenSpades is an open source alternative client for AoS Classic and beyond! Runs on Windows, Mac, and Linux. Created by yvt.
Compatible with AoS Classic.
665 posts Page 21 of 45
robottacoman
Deuce
Posts: 4
Joined: Tue Sep 03, 2013 8:00 pm


I don't know if my other one was psoted openspade crashes every time I load a game
Skynet
Modder
Modder
Posts: 252
Joined: Tue Oct 30, 2012 10:37 pm


Image
I little issue with the colouring of the intel

EDIT: Thanks for the solution Dany0
Last edited by Skynet on Wed Sep 04, 2013 12:43 am, edited 1 time in total.
Jdrew
Mapper
Mapper
Posts: 4808
Joined: Tue Oct 30, 2012 10:48 pm


I have that all the time too, the buggy intel coloring isn't something that really bothers me though
robottacoman
Deuce
Posts: 4
Joined: Tue Sep 03, 2013 8:00 pm


it crashes evrytime openspades starts to load a server
when I click the startup a command prompt window also opens
Last edited by robottacoman on Wed Sep 04, 2013 12:00 am, edited 1 time in total.
CraftDinur
Deuced Up
Posts: 152
Joined: Thu Nov 08, 2012 8:20 pm


jdrew wrote:
I have that all the time too, the buggy intel coloring isn't something that really bothers me though
the purpose of noting bugs is to fix them in the future jdrew
Jdrew
Mapper
Mapper
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Joined: Tue Oct 30, 2012 10:48 pm


I know
Dany0
3 Years of Ace of Spades
3 Years of Ace of Spades
Posts: 119
Joined: Sun Jan 13, 2013 9:38 pm


jdrew wrote:
I have that all the time too, the buggy intel coloring isn't something that really bothers me though
Are you a communist or something. You were banned from this thread.

If you set r_optimizedVoxelModels to 0 the problem goes away.
shaz
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Posts: 316
Joined: Wed Nov 21, 2012 10:17 pm


Running 0.0.8b

Getting this error upon trying to connect:
Code: Select all
GL error Invalid Enum in virtual void spades::gui::SDLGLDevice::RenderbufferStorage(spades::draw::IGLDevice::Enum, unsigned int, spades::draw::IGLDevice::Enum, unsigned int, unsigned int) at /Users/tcpp/Programs/MiscPrograms/openspades/Sources/Gui/SDLGLDevice.cpp:1948
Skynet
Modder
Modder
Posts: 252
Joined: Tue Oct 30, 2012 10:37 pm


A few little things that I'd like to be added are as follows:

• When holding TAB
      • show the cap limit(if the game is first team to 10 caps)
         ex: 1-10
      • show stats about the server
            • server name
            • map name
• being able to see more from third person perspective
      • when crutching players legs don't move
            • forward/backward
            • right/left
      • when walking/sprinting
            • legs to move both forward/backward and right/left
            • increase the angle that the legs move when walking/sprinting
      • being able to see the effect of the recoil from all the guns
      • being able to see the arms move when using the spade/grenade
• when typing in chat if you hold down your BACKSPACE the characters previously typed will go continue to delete as you hold    down the BACKSPACE
Last edited by Skynet on Wed Sep 04, 2013 10:04 am, edited 1 time in total.
Venator
League Participant
League Participant
Posts: 1225
Joined: Wed Nov 07, 2012 8:32 pm


11/10 would play again.
Now make openspades only server pls :3
Sonarpulse
Coder
Coder
Posts: 443
Joined: Thu Dec 13, 2012 7:18 pm


yvt wrote:
Sonarpulse wrote:
Yo, I'm getting some error about not having cURL. Is this cURL the executable or cURL the library that I need? Because I definitely have the executable.
You need a cURL library and headers (on Debian the package name looks like libcurl3-openssl-dev).
Might want to add that to prereq list?
Daniel_Laixer wrote:
Sonarpulse wrote:
cmake will generate deb? Oo this could really help us extend the fanbase.
Before cmake was required to compile OpenSpades I managed to make a working .deb package

To make a .deb package with checkinstall you have to run the command "sudo checkinstall" instead of "sudo make install". I don't know much about compiling or programming, but I think I can make the package even if the source has been compiled with cmake.

Now that yvt has released OS 0.0.8b I will give it another try when I get home.
True .debs -- like something we could get in ppa or official repo -- contain source, not binaries.
Daniel_Laixer
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Joined: Sun Aug 25, 2013 1:14 pm


Sonarpulse wrote:
Daniel_Laixer wrote:
Before cmake was required to compile OpenSpades I managed to make a working .deb package

To make a .deb package with checkinstall you have to run the command "sudo checkinstall" instead of "sudo make install". I don't know much about compiling or programming, but I think I can make the package even if the source has been compiled with cmake.

Now that yvt has released OS 0.0.8b I will give it another try when I get home.
True .debs -- like something we could get in ppa or official repo -- contain source, not binaries.
Today I learned...

Anyway, I was thinking about something like sharing the .deb package here, not distributing it from a repo.
v^3 wrote:
A few little things that I'd like to be added are as follows:
[...]
• being able to see me from third person perspective
[...]
I think this would be really unfair in comparison to AOS players.
Skynet
Modder
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Joined: Tue Oct 30, 2012 10:37 pm


Daniel_Laixer wrote:
v^3 wrote:
A few little things that I'd like to be added are as follows:
[...]
• being able to see me from third person perspective
[...]
I think this would be really unfair in comparison to AOS players.
Gahh typo I meant to say more, for example when you are awaiting respawn and watching teammates, to see more of their actions
liljoe1997
Deuced Up
Posts: 63
Joined: Thu Dec 13, 2012 6:44 am


Hey guys I dunno if you have this problem as well...

Okay first off, I finally tried out 0.0.8b aaand I can finally launch it but...

There is this annoying graphical flickering problem Blue_Septic Green_Septic
seriously...

The problem only goes away when I turn My Shader Settings to LOW.

I can run this game maxed out with no problem on the other versions of OpenSpades but how come when I do so on 0.0.8b...
I still get Good Performance of 60FPS on Maxed out Settings, yet I get this Eye Wrecking Flicker problem...

I tried running without Global Illumination, No Lens Simulation, and No Soft Particles.
I get the same thing...

I then tried custom settings, when I did... The Custom settings for the lighting and shaders were automatically set (by the client itself, not me) to...

Lighting: High

Shaders: Low

At least the annoying flickering problem is not present When Everything else is on High and Turned On except for Shaders...
Still I miss having Nice Shaders though Blue_NotHappy Green_Nothappy

Sure I still get the Shader-like effect but...
I cannot get the main shader effects that I usually see anymore with the Shaders set to Low. Blue_Normal Green_normal

I hope yvt will fix this later on...

I know I posted My System Report on my previous post about the normal 0.0.8 but I will show you again that My GPU is Capable of Running on Maxed out Settings.

OpenGL Renderer: GeForce GT 640M LE/PCIe/SSE2

OpenGL Version: 4.3.0

GLSL Version: 4.30 NVIDIA via Cg compiler

OpenGL Extensions:
Your video card supports all required OpenGL extensions/features.

GL_ARB_multitexture is supported
GL_ARB_shader_objects is supported
GL_ARB_shading_language_100 is supported
GL_ARB_texture_non_power_of_two is supported
GL_ARB_vertex_buffer_object is supported
GL_EXT_framebuffer_object is supported


Other Extensions:
GL_ARB_framebuffer_sRGB is supported
GL_EXT_framebuffer_blit is supported
GL_EXT_texture_filter_anisotropic is supported


Miscellaneous:

Max Texture Size: 16384
Max 3D Texture Size: 2048
Max Combined Texture Image Units: 192
Max Vertex Texture Image Units: 32

I will make a video about it, if you guys still don't get it . Blue_Wink1 Green_Wink1


Thanks to Good ol Dany0

Now if you can only give cookies... loljk

oh... Green_Cookie
There we go! Blue_BigSmile Green_BigSmile
Last edited by liljoe1997 on Wed Sep 04, 2013 3:46 pm, edited 2 times in total.
Daniel_Laixer
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Joined: Sun Aug 25, 2013 1:14 pm


v^3 wrote:
Gahh typo I meant to say more, for example when you are awaiting respawn and watching teammates, to see more of their actions
Ahh... then will add that a fist person player view for spectators would be great to spot hackers :)
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