This is possibly the most complicated compilation I have ever attempted, and the longest by far.
I build the solution with CMake
Then I try to build with VS and get errors involving commands or something during building
I am not sure what to do. What do I do to build the client?
Compiling openspades on Windows
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Djmann1013
Deuced Up - Posts: 23
- Joined: Wed Dec 12, 2012 10:04 pm
Well you are damn right it's hard to build it, you need a good computer to do that.
But I could try to compile it for you. You can tell me what things you want to fix/change and I could do that.
But I could try to compile it for you. You can tell me what things you want to fix/change and I could do that.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Marisa Kirisame
Deuced Up - Posts: 152
- Joined: Sat Sep 21, 2013 10:52 pm
Djmann1013 wrote:I try to build with VS and get errors involving commands or something during buildingThe obvious first thing would be to copy-paste the errors onto here.
I am not sure what to do.
longbyte1 wrote:We should move on to create our own replicas of AoS instead (call them "tributes" if you'd like): we learn far more and take far less time making it ourselves than trying to reverse engineer a heavily obfuscated, hand-optimized work of art.
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