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2016/05/05 04:37:37 [..\..\Sources\Draw\GLProgramManager.cpp:137] Loading GLSL shader 'Shaders/PostFilters/CameraBlur.fs'
2016/05/05 04:37:37 [..\..\Sources\Draw\GLRenderer.cpp:210] GLRender finalizing
2016/05/05 04:37:37 [..\..\Sources\Draw\GLRenderer.cpp:298] New map loaded; freeing old renderers...
2016/05/05 04:37:37 [..\..\Sources\Draw\GLRenderer.cpp:337] No map loaded
2016/05/05 04:37:37 [..\..\Sources\Draw\GLRenderer.cpp:250] GLRenderer finalized
2016/05/05 04:37:37 [..\..\Sources\Gui\Runner.cpp:54] [!] Unhandled exception in SDLRunner:
Error while compiling a shader:
Fragment shader failed to compile with the following errors:
ERROR: 0:33: error(#133) Reserved word: filter
ERROR: 0:33: error(#132) Syntax error: "filter" parse error
ERROR: error(#273) 2 compilation errors. No code generated
Shader source:
#define USE_HDR 1
#define LINEAR_FRAMEBUFFER 1
#define USE_VOLUMETRIC_FOG 0
/*
Copyright (c) 2013 yvt
This file is part of OpenSpades.
OpenSpades is free software: you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation, either version 3 of the License, or
(at your option) any later version.
OpenSpades is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied
at ..\..\Sources\Draw\GLShader.cpp:88
?Compile@GLShader@draw@spades@@QAEXXZ at ..\..\Sources\Draw\GLShader.cpp:56
?CreateShader@GLProgramManager@draw@spades@@AAEPAVGLShader@23@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z at ..\..\Sources\Draw\GLProgramManager.cpp:135
?CreateProgram@GLProgramManager@draw@spades@@AAEPAVGLProgram@23@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z at ..\..\Sources\Draw\GLProgramManager.cpp:86
?RegisterProgram@GLProgramManager@draw@spades@@QAEPAVGLProgram@23@ABV?$basic_string@DU?$char_traits@D@std@@V?$allocator@D@2@@std@@@Z at ..\..\Sources\Draw\GLProgramManager.cpp:58
?DoInit@MainScreen@gui@spades@@AAEXXZ at ..\..\Sources\Gui\MainScreen.cpp:274
?RunFrame@MainScreen@gui@spades@@UAEXM@Z at ..\..\Sources\Gui\MainScreen.cpp:234
?Run@SDLRunner@gui@spades@@QAEXHH@Z at ..\..\Sources\Gui\SDLRunner.cpp:414
?Run@Runner@gui@spades@@QAEXXZ at ..\..\Sources\Gui\Runner.cpp:75
?RunProtected@Runner@gui@spades@@QAEXXZ at ..\..\Sources\Gui\Runner.cpp:48
_SDL_main at ..\..\Sources\Gui\Main.cpp:369
2016/05/05 04:37:45 [..\..\Sources\Core\Settings.cpp:268] Saving preference to SPConfig.cfg
2016/05/05 04:37:45 [..\..\Sources\Core\Settings.cpp:184] Saving preferences to SPConfig.cfg
2016/05/05 04:37:45 [..\..\Sources\Gui\Main.cpp:94] Thread quantum was restored