Hi!
I am quite new to adding mod into OpenSpades and I can't figure out how to change the rifle's scope.
I opened the BaseSkins.pak and Base.pak, but i found no scope.png or something like this.
I searched it in forums, but i found nothing.
Thanks!
Bye!
(Edit: Are you happy now?)
OpenSpades - Ironsights
i dunt hab ironshigt
Guns, sights and sounds:
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
http://buildandshoot.com/viewtopic.php?f=76&t=10941
Translated OpenSpades [German]:
http://buildandshoot.com/viewtopic.php?f=57&t=10765
-
Zeitgeist321
Deuce - Posts: 10
- Joined: Sat May 10, 2014 5:16 am
Openspades' sighting system does not use .png files for sighting, it uses the gun itself, and in the latest iteration, .kv6 files. if you want to change the sights, you will need to open up the sight1, sight2, and sight3 (if it has one .kv6's.
IGN: Statik Fennec (Or just Statik)
-
CommieBuffalo
Blue Master Race
- Posts: 2341
- Joined: Mon Nov 05, 2012 4:51 pm
Zeitgeist321 wrote:Openspades' sighting system does not use .png files for sighting, it uses the gun itself, and in the latest iteration, .kv6 files. if you want to change the sights, you will need to open up the sight1, sight2, and sight3 (if it has one .kv6's.There are some scripts that make the use of .pngs available for OpenSpades, I believe.
why are you even reading this
-
Zeitgeist321
Deuce - Posts: 10
- Joined: Sat May 10, 2014 5:16 am
CommieBuffalo wrote:im talking about vanillaZeitgeist321 wrote:Openspades' sighting system does not use .png files for sighting, it uses the gun itself, and in the latest iteration, .kv6 files. if you want to change the sights, you will need to open up the sight1, sight2, and sight3 (if it has one .kv6's.There are some scripts that make the use of .pngs available for OpenSpades, I believe.
IGN: Statik Fennec (Or just Statik)
Who is online
Users browsing this forum: No registered users and 5 guests