Classic AoS input lag (Windows 10)
Windows 10s Desktop Window Manager (DWM.exe) forces triple buffering for all desktop related tasks. That means if you play a game in window mode, triple buffering is forced on your game. If you're playing in fullscreen, DWM.exe gets bypassed. But classic AoS's fullscreen mode seems to work a littlebit different... you'll get triple buffering even in fullscreen mode which means there is no way to bypass the input lag (18ms~ on 60hz monitors)... This is a problem which must be fixed. I noticed this bullshit in other applications too (e.g. Dolphin NGC Emulator). I know windows 10 sucks in general, but my setup doesn't allow Win7 - causing my system to BSOD (IRQL Not Less Or Equal). I would appreciate if someone is going to try to fix this issue.
ru able to use win8? idk anything about it or if it makes a difference
Win8 has the exact same issue.
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