LeCom wrote:I started writing a basic client in Dlang and a server in Python (performance critical stuff will be moved to C). The client will use renderer modules, so we can switch between SW, OpenGL, PND3D and Voxlap.Pretty cool, but, sadly, we will have to be patient :)
I am interested in IB because every server can be a quite different game.
OS is similar to this, but a)server doesn't check assets b)you can script gun appearance only.
Is your engine going to support some kind of scripting? Something like Lua/AngelScript, but with Dlang instead?
I can't really say if we should have scripting. Or if we shouldn't have. Idk.
Also, I am thinking of... a kinda smooth map? If we make a mesh out of adjacent blocks. Like a single triangle's three points would be from three adjacent cube's centers. And then, to render the mesh made out of triangles, you convert triangles to sprites.
It's getting late, I'll draw a pic of that tomorrow.