=!= The Big RIP List =!=
I'm glad it's still alive. that game really is kept in a dear place in my heart. I still play it regularly.
bloodfox wrote:that game really is kept in a dear place in my heart.Sadly, I can't say that I can keep 0.12b in a dear place. Close - maybe, but not dear. Well, "alpha version" speaks for itself.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
yeah I hate 0.12b but I tend to use your vanilla like version more though. Better specs.
btw with NoLeafClover, the most recent build, I'll have you know that it fucking improves my fps on opengl a lot.
Originally with vanilla OS I get 70-90 fps (all over the place) but with yours I get 140-100fps c:
btw with NoLeafClover, the most recent build, I'll have you know that it fucking improves my fps on opengl a lot.
Originally with vanilla OS I get 70-90 fps (all over the place) but with yours I get 140-100fps c:
bloodfox wrote:btw with NoLeafClover, the most recent build, I'll have you know that it fucking improves my fps on opengl a lot.WTF???
Originally with vanilla OS I get 70-90 fps (all over the place) but with yours I get 140-100fps c:
Are you talking about performance on empty or full server? I don't remember doing something much, only changing default settings, some sound stuff and particles...
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
weird.
on a full server for example like aloha.pk CS maps I get that framerate
on a full server for example like aloha.pk CS maps I get that framerate
Well then it's simply because I disabled smoke,
and made weapons play only one sound (instead of 3) when shooting.
I mean, my script does choose from 3 different distance sounds, but plays only one of them per single shot (depending on distance from ear). OS, on other hand, always plays three sounds and one of those sounds is stereo, so it almost counts as 4 sounds in total played per shot.
If you would get more FPS in empty server, then it would mean I made rendering faster instead (I didn't).
and made weapons play only one sound (instead of 3) when shooting.
I mean, my script does choose from 3 different distance sounds, but plays only one of them per single shot (depending on distance from ear). OS, on other hand, always plays three sounds and one of those sounds is stereo, so it almost counts as 4 sounds in total played per shot.
If you would get more FPS in empty server, then it would mean I made rendering faster instead (I didn't).
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
bloodfox wrote:yeesh o.o a bit overkill, don't ya think?Overkill is OS default sound system.
My sound system... maybe needs some tweaking at most.
Have you always wanted a sound tinnitus effect in AoS?
No?
Anyway, here it is for OpenSpades!
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Fleischgeruch
Winter Celebration 2013
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- Joined: Tue Nov 06, 2012 6:15 pm
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Thu Jan 21, 2016 1:45 amMeepsterNotchy wrote: Add [SW] to clan list. It was clan for Stormwind servers, and yes it was in UK. I remember whole name.Eat my butthol and join the Sw discord
-1337- UK Stormwind Clan Server
repeat these timeless words
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