Tim is on his last journey to the cosmos. His spaceship gets invaded by alien robots, and he has to fix the machinery that they break in their way.
Hey! I've been working on a singleplayer version of Subversive Takedown called Tim Cosmonaut.
It's still not as polished as I'd like it to be, but feel free to check it out!
I'll mostly be updating my progress on the devlog, but feel free to leave feedback here or on TIGSource.
I like subversive takedown better because puzzle games aren't my favorite, I got stuck on the level where you have to get on the moving platform and jump on the little trampoline thing to get on the other side. Now I don't know what do lol. I like the idea though.
I really like the concept. It's a bit fun really :)
EDIT :
v This, this is where I'm at lol, a checkpoint wouldn't hurt :)
Semper wrote:I like subversive takedown better because puzzle games aren't my favorite, I got stuck on the level where you have to get on the moving platform and jump on the little trampoline thing to get on the other side. Now I don't know what do lol. I like the idea though.
Last edited by Commando_Ghost on Tue Dec 31, 2013 8:42 am, edited 1 time in total.
Here's some mods ^ if you're into that kinda thing.
4 lyf
Commando_Ghost wrote:I really like the concept. It's a bit fun really :)
EDIT :
v This, this is where I'm at lol, a checkpoint wouldn't hurt :)
Semper wrote:I like subversive takedown better because puzzle games aren't my favorite, I got stuck on the level where you have to get on the moving platform and jump on the little trampoline thing to get on the other side. Now I don't know what do lol. I like the idea though.
I figured out how to pass it, from the starting block jump onto the trampoline and from that jump onto the other trampoline and guide yourself to get on the area where the rope/cable thing is.
[IGN:] Kitten, or another random cat alias.
Master of the sinister arts.
Happy New Year! Also, new builds up. Changes include
- Room 03 redesigned
- Improved controls/movement (jumping was very unforgiving before, this is totally fixed now)
- Cable toggle instead of hold
- Logo screen!
- Animation polish
- Camera height lerp
Let me know how it feels (especially the difficulty!)
Yeah, I still need to make the boss more interesting, and I already have some ideas in mind.
I'm doing a lot of polish passes these days, just making sure that previous rooms are as fun/juicy as they can be.
Once that's done, I will get to the boss again!