learn_more wrote:what is the engine built on / with?
do you have some ingame screens / a tech demo?
Currently the game is being built in Irrlicht. I'm currently evaluating a move to Unity - probably using the Cubiquity plugin. Last time I tested out the Cubiquity plugin I found that the performance was too poor to use for the game. Things seem to have improved since then - my test now show that it is much more mature and runs about as well as my own engine.
The server is currently being written in Erlang, with a C NIF to interface with ENet. You'll be able to do a lot of cool things thanks to Erlang, such as automatically spinning servers up and down as needed and adding and removing plugins while the server is running.
I've been advised by other people that have run Kickstarter that I should not release a demo. The game is not as far along as I wish it would be for a Kickstarter. I'm forced to launch the Kickstarter now because of timing reasons. If the Kickstarter doesn't succeed then I'd like to get an internship for next summer. Companies typically want to make all of their internship hires before the new year. In fact, I already have an offer from a company, so I need to launch ASAP
